PvE r7: Difference between revisions

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'''PvE map revision 7''' started 2012-02-18. Map revision 7 returned using Biome/Pheonix Terrain Mod and has a lot of floating islands and other interesting terrain features.
'''PvE map revision 7''' started 2012-02-18. Map revision 7 returned using Biome/Pheonix Terrain Mod and has a lot of floating islands and other interesting terrain features.

Revision as of 06:39, 7 April 2012

PvE map revision 7 started 2012-02-18. Map revision 7 returned using Biome/Pheonix Terrain Mod and has a lot of floating islands and other interesting terrain features.

Maps

Transportation

There is nether portals in Spawn and every variations of coordinates 1800 and 0.

You can also use the system of roads.

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Minecarts are allowed, CARTS rails are still being built and maps will come afterward.

Boats are currently banned, even for milk.

Notable creations

More creations in Category:PvE creations (map revision 7)
  • Argoth Hold (1800,-100) - the eastern hub city populated by friendly communists.
  • Lemuria (-1800, 1000) - home of the Great Tree and many other instances of 'exaggerated nature.'
  • Deorne (-700,1200) - a small community nestled atop many crags and ravines on a snowy river system.
  • Port Iremia (-100,1050) - a forested town on the coast.
  • Wellspring (-1600,-1300) - a nice sandstone themed city.
  • Pico (-1600,2150) - a sprawling metropolis located by one of the discovered nether portals.
  • Aurora City (730,-380) - a small mountaintop town.
  • Forge (1000,1900) - an island town in the southeastern sea.
  • Darco Region (-2000,-2000) - a collection of different mega projects, including arcologies, Wee Britain, and Bromland.
  • Groundest (0, 100) - a town with some great buildings next to spawn.
  • Pine Forest (-2000,0) - a smaller town along the western equator with a Feudal Japan building style, including Castle Matsumori.