Port Aperture (r9): Difference between revisions

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| caption      = Official flag of Port Aperture
| caption      = Official flag of Port Aperture
| server      = [[PvE]]
| server      = [[PvE]]
| map revision = 9(current)
| map revision = 9
| coordinates  = {{CartoP|r=9|x=300|z=300}}
| coordinates  = {{CartoP|r=9|x=300|z=300}}
| started      = August 10, 2012
| started      = August 10, 2012
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{{Port Aperture history}}
{{Port Aperture history}}


A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!  
'''Port Aperture''' is a town that was build as soon as the rev started. It is a revision of [[Port Aperture (r8)]]. It is located near spawn, in a desert-beach biome and stretching into a forest biome. Port Aperture has grown by a large amount since the last rev, gaining over 100% more residents as of 14/09/2012. It was the first city in rev 9 to have a wiki page, connect a rail to spawn, connect to South Road, connect to East Road, have a legitimate library and was one of the first to have an embassy at the UMC. They had to build the first part of the South Road in order to connect to it, since it wasn't even started at the time.
 
 
Visit the [http://www.reddit.com/r/PortAperture/ subreddit] for more information, discussion and planning!


== Mayors ==
== Mayors ==
Line 25: Line 28:
* Spawn
* Spawn
* More to come(contact mayors)
* More to come(contact mayors)
== Town Features ==
=== Districts ===
When Port Aperture was expanding, we were boxed in by small towns and builds near us. So we came up with a way to solve it. The solution was Districts. Districts offered the original owners of the land to maintain control, while also being part of a larger, expanding city. Port Aperture currently has 4 districts including the main district.
[[Image:PADistrictsmap.jpg|600px]]   
==== Fawlty Towers Distric ====
[[Image:2012-09-15_16.20.23.png|600px]]   
Fawlty Tower is nothing more than just an area where buildings must be over 50 blocks higher than sea level. It is owned and managed the same way Central Port Aperture is. All building rules of Central Port Aperture apply here(excluding the height rule).
Councillor for Fawlty Towers:
* [[User:Raymond0412|Raymond0412]]
* [[User:Zead|Zead]]
* [[User:Hamsale|Hamsale]]
==== Central Port Aperture ====
[[Image:2012-09-15_14.31.39.png|600px]]   
Central Port Aperture is the main part of Port Aperture. It is where the essential buildings(such as the town hall, railway and farms) are located and where the main plots are.
Building regulations include:
* No Cobble or Dirt Houses(They can only used for decorations and must not take up more than 30%)
* Owner of a building must be stated by a sign at the front door.
* Buildings must be under 30 blocks high(Anything higher is considered a tower and should be in the Fawlty Towers District)
* Progress must be made on the plot within the first day or the plot is reclaimed.
==== Cotton Wood District ====
[[Image:2012-09-15_14.31.05.png|600px]]   
Cotton Wood is a district started up by [[User:hollen_B|hollen_B]]. They have strict building regulations where buildings must be made out of wood and wool.   
Councillor for Cotton Wood:
* [[User:hollen_B|hollen_B]]
==== FLMedic District ====
[[Image:2012-09-19_21.13.26.png|600px]]   
Councillor for FLMedic District:
* [[User:FLMedic|FLMedic]]
=== Monorail ===
Port Aperture features a monorail providing quick and scenic access to different areas within town. It takes roughly 3 minutes to complete a circuit around the length of the route. It was designed and architected by johnl1479.
[[Image:Monorailmap.jpg|600px]]   
<videoflash>OT-m-WZVieM</videoflash>
=== Street Names ===
After many new residents were getting lost, Port Aperture decided to name their roads. There is now 99.9999% less derp.
[[File:Roadmap.jpg|600px]]


== Gallery ==
== Gallery ==
coming soon...
<gallery>
<gallery>
File:2012-08-12_13.33.07.png|Port Aperture Day 2
File:2012-09-13_20.28.17.png|Port Aperture Day 32(Part 1)
File:2012-09-13_20.28.21.png|Port Aperture Day 32(Part 2)
</gallery>
</gallery>
== Embassy ==
<gallery>
File:Screen_Shot_2012-09-14_at_12.25.07_AM.png|Embassy Lobby
File:Screen_Shot_2012-09-14_at_12.25.15_AM.png|Ambassador's Office
File:Screen_Shot_2012-09-14_at_12.25.24_AM.png|Board Room
File:Screen_Shot_2012-09-14_at_12.25.35_AM.png|Embassy Entrance
File:Screen_Shot_2012-09-14_at_12.25.45_AM.png|Port Aperture's Central District Office
</gallery>


{{PvE r9}}
{{PvE r9}}

Latest revision as of 02:49, 3 February 2016

Port Aperture (r9)
PortApertureFlag.png
Official flag of Port Aperture
Location
Server PvE
Map revision 9
Coordinates 300, 300
Timeline
Started August 10, 2012
History
PvE r8 Port Aperture (r8)
PvE r9 Port Aperture (r9)
PvE r10 Port Aperture (r10)
PvE r11 Port Aperture

Port Aperture is a town that was build as soon as the rev started. It is a revision of Port Aperture (r8). It is located near spawn, in a desert-beach biome and stretching into a forest biome. Port Aperture has grown by a large amount since the last rev, gaining over 100% more residents as of 14/09/2012. It was the first city in rev 9 to have a wiki page, connect a rail to spawn, connect to South Road, connect to East Road, have a legitimate library and was one of the first to have an embassy at the UMC. They had to build the first part of the South Road in order to connect to it, since it wasn't even started at the time.


Visit the subreddit for more information, discussion and planning!

Mayors

Council

Ambassador

Rail lines

  • Spawn
  • More to come(contact mayors)

Town Features

Districts

When Port Aperture was expanding, we were boxed in by small towns and builds near us. So we came up with a way to solve it. The solution was Districts. Districts offered the original owners of the land to maintain control, while also being part of a larger, expanding city. Port Aperture currently has 4 districts including the main district.

PADistrictsmap.jpg

Fawlty Towers Distric

2012-09-15 16.20.23.png

Fawlty Tower is nothing more than just an area where buildings must be over 50 blocks higher than sea level. It is owned and managed the same way Central Port Aperture is. All building rules of Central Port Aperture apply here(excluding the height rule).

Councillor for Fawlty Towers:

Central Port Aperture

2012-09-15 14.31.39.png

Central Port Aperture is the main part of Port Aperture. It is where the essential buildings(such as the town hall, railway and farms) are located and where the main plots are.

Building regulations include:

  • No Cobble or Dirt Houses(They can only used for decorations and must not take up more than 30%)
  • Owner of a building must be stated by a sign at the front door.
  • Buildings must be under 30 blocks high(Anything higher is considered a tower and should be in the Fawlty Towers District)
  • Progress must be made on the plot within the first day or the plot is reclaimed.

Cotton Wood District

2012-09-15 14.31.05.png

Cotton Wood is a district started up by hollen_B. They have strict building regulations where buildings must be made out of wood and wool.

Councillor for Cotton Wood:

FLMedic District

2012-09-19 21.13.26.png

Councillor for FLMedic District:

Monorail

Port Aperture features a monorail providing quick and scenic access to different areas within town. It takes roughly 3 minutes to complete a circuit around the length of the route. It was designed and architected by johnl1479.

Monorailmap.jpg <videoflash>OT-m-WZVieM</videoflash>

Street Names

After many new residents were getting lost, Port Aperture decided to name their roads. There is now 99.9999% less derp.

Roadmap.jpg

Gallery

Embassy