Template talk:PvE Atlas r6: Difference between revisions

From MC Public Wiki
Jump to navigation Jump to search
No edit summary
(→‎Out of date: new section)
 
(9 intermediate revisions by 2 users not shown)
Line 147: Line 147:
:Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST)
:Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST)


::Testing  
==Testing==
{| style="background:#e0e0e0; border:solid #999999 1px"
{| style="background:#e0e0e0; border:solid #999999 1px"
|- valign="top"
|- valign="top"
Line 221: Line 221:
* [[Shitburg]] @ 331, 41
* [[Shitburg]] @ 331, 41
|}
|}
::{|
 
{|
|- valign="top"
|- valign="top"
|''Central (<300 blocks from spawn)''
|''Central (<300 blocks from spawn)''
{|style="text-align: right;"
{|style="text-align: right;"
||[[PvE Spawn|Spawn]]||0,||0
||[[PvE Spawn|Spawn]]||0,||0
Line 243: Line 245:
||[[Seattle]]||?,||?
||[[Seattle]]||?,||?
|}
|}
| ''Northwest (-x, -z)''
| ''Northwest (-x, -z)''
* '''[[Agua Fria]] @ -940, -760'''
* '''[[Agua Fria]] @ -940, -760'''
Line 304: Line 307:
* [[Shitburg]] @ 331, 41
* [[Shitburg]] @ 331, 41
|}
|}
::[[User:Purine|Purine]] 10:25, 26 January 2012 (CST)
[[User:Purine|Purine]] 10:25, 26 January 2012 (CST)


== 9 cell template ==
== 9 cell template ==
{{PvE_Atlas_r6/nocolumns}}  
{{PvE_Atlas_r6/nocolumns}}  
[[User:Purine|Purine]] 08:28, 6 February 2012 (CST)
[[User:Purine|Purine]] 08:28, 6 February 2012 (CST)
I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world [[User:Thecoshman|Thecoshman]] 01:53, 7 February 2012 (CST)
== Make 'centre' a larger area ==
If the 9-cell layout was to be used, this becomes a moot point.
I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. [[User:Thecoshman|Thecoshman]] 01:56, 7 February 2012 (CST)
Actually, weather a 9-cell or 4-column is to be used, I think the area that is considered central should be around 500 to 1000, probably kept to a multiple of 250 [[User:Thecoshman|Thecoshman]] 12:55, 7 February 2012 (CST)
== Far east ==
This again is a moot point if a 9-cell layout is used
The 'Eastern' settlements list is rather long, perhaps a far east column could be added. If this was set at those more 1500 from spawn in the x, currently seven settlements.
:I think center column could be 500 blocks to east and west. Or even 1000. I have to put one template level more there so then those cells will be even. [[User:Purine|Purine]] 06:22, 7 February 2012 (CST)
== Another possible version ==
{{PvE Atlas r6/huge}}
Okay.... Maybe I do 6x6 cell table since the map is 6000x6000. :D [[User:Purine|Purine]] 08:30, 7 February 2012 (CST)
personally, I don't like the look of this layout. I think having a three by three is probably the best solution. The only thing I would say needs to be discussed is how far from spawn is still considered 'central', I think some where between 500 and 1000 would be good, probably to the nearest 250. [[User:Thecoshman|Thecoshman]] 12:47, 7 February 2012 (CST)
== Out of date ==
This looks great thanks for all the awesome work put into this ! But ... It's now out of date and another one needs to be created. Keep up the great work! --[[User:Admin|DARKSKYNET]] 16:29, 25 February 2012 (CST)

Latest revision as of 22:29, 25 February 2012

I think these categories are unclear what should be where. I think it would be easier to group them northeast (+,+), southeast (+,-), southwest (-,-) and northwest (-,+). Purine 03:21, 26 January 2012 (CST)

Good point... I had just been going off whichever coordinate had the greater absolute value. Here's what the categories would look like grouped that way:
Northwest (-x, -z) Northeast (+x, -z) Southwest (-x, +z) Southeast (+x, +z)
One downside though, settlements right near the compass points sort of get lumped into a category that doesn't really describe their location... same problem that already exists with the current grouping. For comparison's sake, I tried grouping them in 9 sectors:
Northwest (-x, -z) North (-z) Northeast (+x, -z)
West (-x) Central (<300 blocks from spawn) East (+x)
Southwest (-x, +z) South (+z) Southeast (+x, +z)
Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --Bencvt 09:34, 26 January 2012 (CST)

Testing

Central (<300 blocks from spawn) Northwest (-x, -z) Northeast (+x, -z) Southwest (-x, +z) Southeast (+x, +z)
Central (<300 blocks from spawn)
Spawn 0, 0
Seneca 0, -300
Snapperolle -246, -13
La Grès Cathedral -250, 250
Draco -160, 280
Shitburg 331, 41
EverBright 118, 268
Rocket Dominion ?, ?
Seattle ?, ?
Northwest (-x, -z) Northeast (+x, -z) Southwest (-x, +z) Southeast (+x, +z)

Purine 10:25, 26 January 2012 (CST)

9 cell template

Purine 08:28, 6 February 2012 (CST)

I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world Thecoshman 01:53, 7 February 2012 (CST)

Make 'centre' a larger area

If the 9-cell layout was to be used, this becomes a moot point.

I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. Thecoshman 01:56, 7 February 2012 (CST)

Actually, weather a 9-cell or 4-column is to be used, I think the area that is considered central should be around 500 to 1000, probably kept to a multiple of 250 Thecoshman 12:55, 7 February 2012 (CST)

Far east

This again is a moot point if a 9-cell layout is used

The 'Eastern' settlements list is rather long, perhaps a far east column could be added. If this was set at those more 1500 from spawn in the x, currently seven settlements.

I think center column could be 500 blocks to east and west. Or even 1000. I have to put one template level more there so then those cells will be even. Purine 06:22, 7 February 2012 (CST)


Another possible version

Okay.... Maybe I do 6x6 cell table since the map is 6000x6000. :D Purine 08:30, 7 February 2012 (CST)

personally, I don't like the look of this layout. I think having a three by three is probably the best solution. The only thing I would say needs to be discussed is how far from spawn is still considered 'central', I think some where between 500 and 1000 would be good, probably to the nearest 250. Thecoshman 12:47, 7 February 2012 (CST)

Out of date

This looks great thanks for all the awesome work put into this ! But ... It's now out of date and another one needs to be created. Keep up the great work! --DARKSKYNET 16:29, 25 February 2012 (CST)