PvE r9 Town Guide: Difference between revisions

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Line 29: Line 29:
Coordinates: x. 0 / z. 0
Coordinates: x. 0 / z. 0


RR. Links: ???
RR. Links: [[Deerside]]


== Pico ==
== Pico ==
Line 43: Line 43:
Coordinates: x. +1500 / z. +1500
Coordinates: x. +1500 / z. +1500


RR. Links: TBA (spawn, seneca, argoth)
RR. Links: TBA (spawn, [[Seneca]], [[Argoth]])
 
:''See [[Pico (r9)]] for more.''


== Mycenae ==
== Mycenae ==
Line 56: Line 58:


RR. Links: None
RR. Links: None
:''See [[Mycenae]] for more.''


== Port Aperture ==
== Port Aperture ==
Line 82: Line 86:


RR. Links: None.. yet!
RR. Links: None.. yet!
:''See [[Brom (r9)]] for more.''


== Moo ==
== Moo ==
Line 91: Line 97:
Coordinates: x. -200 / z. 1900
Coordinates: x. -200 / z. 1900


RR. Links: Planned links to Seneca, Brom, Pico and Spawn.
RR. Links: Planned links to [[Seneca]], [[Brom]], [[Pico]] and Spawn.
 
:''See [[Moo (r9)]] for more.''


== Triton ==
== Triton ==
Line 104: Line 112:


RR. Links: None, although plans are being made.
RR. Links: None, although plans are being made.
:''See [[Triton]] for more.''


== Lothos ==
== Lothos ==
Line 116: Line 126:


RR. Links: The 1500 railway is under construction
RR. Links: The 1500 railway is under construction
:''See [[Lothos]] for more.''


== Argoth ==
== Argoth ==
Line 129: Line 141:
Coordinates 1200 / -1535
Coordinates 1200 / -1535


RR: Wellspring
RR: [[Wellspring]]
 
:''See [[Argoth]] for more.''


== Boulder ==
== Boulder ==
Line 143: Line 157:
Coordinates 1400 / -1800
Coordinates 1400 / -1800


RR: Soon to be; Wellspring/ Argoth/ Lothos
RR: Soon to be; [[Wellspring]], [[Argoth]], [[Lothos]].
 
:''See [[Boulder]] for more.''


== Gorblimey ==
== Gorblimey ==
Line 156: Line 172:


RR: none planned (yet)
RR: none planned (yet)
:''See [[Gorblimey]] for more.''
== Aldren ==
Mountain/Valley community, no modernized buildings
No plot restrictions, flexible building outlines
○ Easy access to skeleton grinder
○ Enchantment table
Biome: Extreme Hills
Style: No strict styling
Coordinates: -1285, -1590
:''See [[Aldren]] for more.''
== Deerside ==
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.
Biome: Taiga
Style: Snowy, Ski Resort, Winter
-Enchantment Table
-Public Farm
-Hockey Rink
Coordinates: x. -50 / z. -1000
R.R. Links: Spawn, [[Lothos]], [[Kalmos]], [[CollyWobble]]
== New Tristram ==
Link: [http://reddit.com/r/mcnewtristram]
As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme.
The main attraction will be the expansive underground city that we plan to put in. Details at the site.
Have a few grinders, lots of food, plenty of space for expansion.
Biome: Forest
Style: Medieval
Coords: x:1620  z:150
Connected to the rail that runs from [[Pico]] along the south 1500.
:''See [[New Tristram]] for more.''
== Hillville ==
[[Hillville]] is a quaint, country town.
Biome: Plains, Meadows
Style: Humble Village/Small Town (woood, cobble, brick, stone)
Coordinates: x. 400/ z. 800
:''See [[Hillville]] for more.''
[[Category:PvE_creations_(map_revision_9)]]

Latest revision as of 20:41, 6 August 2018

This is a guide for town coordinates. If you need to find a town, do so here.

Example

AREANAME

Link to official page if there is one

Short description

Biome

Style

Coordinates x / z

Towns connected to by railroad

The List

Spawn District

Where everybody starts off.

Biome: ???

Style: Sky, Adrenaline, Cozy

Coordinates: x. 0 / z. 0

RR. Links: Deerside

Pico

Link: [1]

Best city ever.

Biome: Woods, Plains

Style: ???

Coordinates: x. +1500 / z. +1500

RR. Links: TBA (spawn, Seneca, Argoth)

See Pico (r9) for more.

Mycenae

Roman Style Town

Biome: Extreme Hills, Plains

Style: Roman

Coordinates: x. -1200 / z. -1700

RR. Links: None

See Mycenae for more.

Port Aperture

Link to Page: Port Aperture (r9)

A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!

Biome: Desert Ocean

Style: Anything is accepted, just no cobble or dirt buildings!

Coordinates: x. 300 / z. 300

RR. Links: None

Brom

Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones

Biome: Extreme Hills, Plains, Desert

Style: Sim City

Coordinates: x. -700/ z. 700

RR. Links: None.. yet!

See Brom (r9) for more.

Moo

Moo is a mushroom trip.

Biome: Jungle

Coordinates: x. -200 / z. 1900

RR. Links: Planned links to Seneca, Brom, Pico and Spawn.

See Moo (r9) for more.

Triton

Triton is an underwater utopian city.

Biome: Ocean

Style: Modern/Futuristic

Coordinates: X. -1231/Z. 616

RR. Links: None, although plans are being made.

See Triton for more.

Lothos

Lothos is a city of urban decay

Biome: Extreme Hills

Style: Modern/Decayed

Coordinates: X. -1500 / Z. -1500

RR. Links: The 1500 railway is under construction

See Lothos for more.

Argoth

page to be made.

A city of benevolent communists

Biome: Desert, extreme hills, jungle, plains.

Style:communist, anti-derp

Coordinates 1200 / -1535

RR: Wellspring

See Argoth for more.

Boulder

page to be made.

Part of the world is floating away

Biome: plains.

Style: Classic

Coordinates 1400 / -1800

RR: Soon to be; Wellspring, Argoth, Lothos.

See Boulder for more.

Gorblimey

A town of colour and imagination.

Biome: Extreme hills

Style: Eccentric

Coordinates -300, 1645

RR: none planned (yet)

See Gorblimey for more.

Aldren

Mountain/Valley community, no modernized buildings

No plot restrictions, flexible building outlines

○ Easy access to skeleton grinder

○ Enchantment table

Biome: Extreme Hills

Style: No strict styling

Coordinates: -1285, -1590

See Aldren for more.

Deerside

A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.

Biome: Taiga

Style: Snowy, Ski Resort, Winter

-Enchantment Table

-Public Farm

-Hockey Rink

Coordinates: x. -50 / z. -1000

R.R. Links: Spawn, Lothos, Kalmos, CollyWobble

New Tristram

Link: [2]

As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. The main attraction will be the expansive underground city that we plan to put in. Details at the site. Have a few grinders, lots of food, plenty of space for expansion.

Biome: Forest

Style: Medieval

Coords: x:1620 z:150

Connected to the rail that runs from Pico along the south 1500.

See New Tristram for more.

Hillville

Hillville is a quaint, country town.

Biome: Plains, Meadows

Style: Humble Village/Small Town (woood, cobble, brick, stone)

Coordinates: x. 400/ z. 800

See Hillville for more.