Survival Future Planning: Difference between revisions

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* Build a chest house in PVE near spawn. This way, people can leave their gear (or get it) if spawn campers are bugging them. Only allow 1 chest (not double chest) per user in the chest "locker room/skyscraper".[[User:Toastthemost|Toastthemost]] 17:27, 23 March 2011 (CDT)
* Build a chest house in PVE near spawn. This way, people can leave their gear (or get it) if spawn campers are bugging them. Only allow 1 chest (not double chest) per user in the chest "locker room/skyscraper".[[User:Toastthemost|Toastthemost]] 17:27, 23 March 2011 (CDT)


 
* I like this idea. People are going to place spawn chests either way. Lets make it look nice, rather than all random around spawn like it is now.
    * I like this idea. People are going to place spawn chests either way. Lets make it look nice, rather than all random around spawn like it is now.


== Spawn Ideas ==
== Spawn Ideas ==

Revision as of 00:05, 24 March 2011

With each reset of the server, we find new things to refine about how the server is run. The purpose of this page is to collect together all the ideas and issues that come up during the current Survival map in preparation for the next map.

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New Ideas

  • Have the building area farther out (at least 50 blocks) from the PVE section. This way, there are no ugly patches of spawn chests, and there aren't too many things cluttering spawn.Toastthemost 17:27, 23 March 2011 (CDT)
  • Build a chest house in PVE near spawn. This way, people can leave their gear (or get it) if spawn campers are bugging them. Only allow 1 chest (not double chest) per user in the chest "locker room/skyscraper".Toastthemost 17:27, 23 March 2011 (CDT)
  • I like this idea. People are going to place spawn chests either way. Lets make it look nice, rather than all random around spawn like it is now.

Spawn Ideas

Rules Ideas

Note: this does not mean rules would change. This is the discussion about possibly changing rules for the new map.