PvE r9 Town Guide: Difference between revisions

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== Deerside ==
== Deerside ==


A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.
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Coordinates: x. -50 / z. -1000
Coordinates: x. -50 / z. -1000


RR. Links: Spawn (hasn't been connected to CARTS system yet), North Rail, (More TBD)
R.R. Links: Spawn, North Rail, (More TBD)


== New Tristram ==
== New Tristram ==

Revision as of 11:38, 17 August 2012

This is a guide for town coordinates. If you need to find a town, do so here.

Example

AREANAME

Link to official page if there is one

Short description

Biome

Style

Coordinates x / z

Towns connected to by railroad

The List

Spawn District

Where everybody starts off.

Biome: ???

Style: Sky, Adrenaline, Cozy

Coordinates: x. 0 / z. 0

RR. Links: ???

Pico

Link: [1]

Best city ever.

Biome: Woods, Plains

Style: ???

Coordinates: x. +1500 / z. +1500

RR. Links: TBA (spawn, seneca, argoth)

Mycenae

Roman Style Town

Biome: Extreme Hills, Plains

Style: Roman

Coordinates: x. -1200 / z. -1700

RR. Links: None

Port Aperture

Link to Page: Port Aperture (r9)

A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!

Biome: Desert Ocean

Style: Anything is accepted, just no cobble or dirt buildings!

Coordinates: x. 300 / z. 300

RR. Links: None

Brom

Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones

Biome: Extreme Hills, Plains, Desert

Style: Sim City

Coordinates: x. -700/ z. 700

RR. Links: None.. yet!

Moo

Moo is a mushroom trip.

Biome: Jungle

Coordinates: x. -200 / z. 1900

RR. Links: Planned links to Seneca, Brom, Pico and Spawn.

Triton

Triton is an underwater utopian city.

Biome: Ocean

Style: Modern/Futuristic

Coordinates: X. -1231/Z. 616

RR. Links: None, although plans are being made.

Lothos

Lothos is a city of urban decay

Biome: Extreme Hills

Style: Modern/Decayed

Coordinates: X. -1500 / Z. -1500

RR. Links: The 1500 railway is under construction

Argoth

page to be made.

A city of benevolent communists

Biome: Desert, extreme hills, jungle, plains.

Style:communist, anti-derp

Coordinates 1200 / -1535

RR: Wellspring

Boulder

page to be made.

Part of the world is floating away

Biome: plains.

Style: Classic

Coordinates 1400 / -1800

RR: Soon to be; Wellspring/ Argoth/ Lothos

Gorblimey

A town of colour and imagination.

Biome: Extreme hills

Style: Eccentric

Coordinates -300, 1645

RR: none planned (yet)

Aldren

Mountain/Valley community, no modernized buildings

No plot restrictions, flexible building outlines

○ Easy access to skeleton grinder

○ Enchantment table

Biome: Extreme Hills

Style: No strict styling

Coordinates: -1285, -1590

Deerside

A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.

Biome: Taiga

Style: Snowy, Ski Resort, Winter

Coordinates: x. -50 / z. -1000

R.R. Links: Spawn, North Rail, (More TBD)

New Tristram

Link: [2]

As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. The main attraction will be the expansive underground city that we plan to put in. Details at the site. Have a few grinders, lots of food, plenty of space for expansion.

Biome: Forest

Style: Medieval

Coords: x:1620 z:150

Connected to the rail that runs from Pico along the south 1500.