Creative Future Planning

From MC Public Wiki
Revision as of 18:54, 16 February 2011 by Skuld (talk | contribs) (→‎New Ideas)
Jump to navigation Jump to search

With each reset of the server, we find new things to refine about how the server is run. The purpose of this page is to collect together all the ideas and issues that come up during the current Creative map in preparation for the next map.

New Ideas

  • Drop the ground level by 20m to give a buildable height of 84m. Bedrock to sky projects would take 2/3 of the time to get to dig out to bedrock.
  • Have a square grid of preset warps 1000m apart. This would cut down on the number of warps needed on the server for minor creations, but would also ensure a healthy spread of building across the map. Here's how it would work:
Suggested Preset Warp Map
  • Micro-spawn points buildings (podium, park?) of some sort on each of the warp locations.
    • A large protected area around each warp, as to reduce claustrophobia of buildings right around the warp. It's a large map, no harm in having a decent sized area free (50x50, 75x75?)
  • With the simplicity of the warp grid layout, we could have a scale map built, with signs on to indicate major buildings.


Spawn

  • A spawn point similar to the one from map revision #8 (Sept-Oct 2010). Large circular lake of water with a smaller circular island in the centre, enclosed with a glass dome. Trees and large rule boards inside. Glass under water tunnel to lead out of the lake.
    • We may have to temporarily start the map on a whitelist, under hMod with cuboid in order to build a large lake, island and dome.
  • MBoffin created this on a private server and it would be good to have something similar to indicate Rules and Help:
Suggest Spawn Area


Promotion

  • We need a post at the top of /r/Minecraft to get users in. The last map started out as a temporary map.


Suggested Plugins


Current Problems

  • Many things are broken due to outdated Bukkit.
  • Many people complain when they are banned that they didn't know the rules.