CTA Future Planning

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Revision as of 02:07, 26 March 2011 by Mozzadella (talk | contribs)
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A separate CTA page...

New ideas

  • I've built a proposal for a new spawn station near the south border. Warp to "applestore" and go south a few hundred blocks, and it's on your right. Coords is roughly x2500, z0. Mozzadella 13:56, 25 March 2011 (CDT)
  • Perhaps run some special non-cardinal lines through mountains and the like? Entirely underground is boring. Pink line on revision 11 was cool when it ran through the mountains.
  • I've written a plugin that is similar to MM: gold blocks act as boosters. Depending on the amount of lag (hopefully small), perhaps this could be installed? Mozzadella 13:56, 25 March 2011 (CDT)
  • CTA Should reconsider "express" lines. They are useful for pre-planning of future areas, but if we keep with the 6,000x6,000 maps, we may end up resetting due to updates and bukkit before people actually start really building on the borders. Going back to all 5x3 would mean easier digs. Just a thought.
    • Umm, if we're going for saving digging time, how about reducing to 3x3 with boosters in the walls? Epsy 13:58, 23 March 2011 (CDT)
  • For Map 13 - Most of these recommendations can stay and still be put into play. The 4 cardinal directions should continue to be in place a la their current layout (North=Yellow, etc) and lines can branch from there.
    • How about having the lines go up to end up right below the road past a certain point, say 1000 blocks from spawn? Epsy 13:58, 23 March 2011 (CDT)

Fixing old problems

  • Revert back to the lighted design for stations. The redstone torches may be causing lag too.
  • Have the switches for the status lights next to the actual lights, to reduce lag.
  • The spawn was built far too fast, and it became extraordinarily confusing to find your way. Something should be put in place to allow people to expand more quickly.