Automated Blaze Grinder: Difference between revisions

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(Initial outline.)
 
(Redirected page to Automated Blaze Grinder (r8))
 
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{{Creation
#REDIRECT [[Automated Blaze Grinder (r8)]]
| title        = Automated Blaze Grinder
| image        = [[Image:|600px]]
| caption      =
| server      = [[PvE]]
| map revision = 7
| coordinates  =
| contributors = [[Player:totemo|totemo]]
| started      = 2012-02-23
}}
 
==Overview==
 
==Revision A==
 
==Revision B==
 
==Design Review==
===Pros===
* No sticky pistons used (it was both cheaper (slime is initially very scarce) and more reliable (since blocks can get stuck in the extended position, but non-sticky pistons can't)
* Minimal use of repeaters (but: never saw a stuck repeater, maybe just because it wasn't used enough)
* The redstone circuitry in revision A was very simple.
 
===Cons===
* One block width of the spawnable area around the spawner was obstructed - it is 8x8, but the spawning room was 7x7.
* Blazes not in the crushing chamber were not moved 8 blocks away (down) from the spawner. Doing so would have allowed unlimited blazes to accumulate and may have improved the spawning rate. This can probably be remedied in the [[PvE_r8|PvE revision 8]] version.
* Crusher timing was not automatic.

Latest revision as of 02:07, 7 July 2012