PvE r11: Difference between revisions

From MC Public Wiki
Jump to navigation Jump to search
(Minecraft 1.5 details from Ludeman84)
m (category reminder)
Line 33: Line 33:


{{PvE r11}}
{{PvE r11}}
If your settlement is missing, add it! (Click the '''e''' in the upper-left.)
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 11)]] too.


== Transportation ==
== Transportation ==

Revision as of 18:12, 6 April 2013

"...a brand-new world to build and explore in..."


PvE map revision 11 began on April 6th, 2013, after the release of Minecraft 1.5.

Geography

Size
4000x4000
Terrain
The map is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. Like this, but with Minecraft: A filled green square with a superimposed filled black circle.. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense."
Ore modifications
The central portion of the map is vanilla distribution. Out in the TC areas there has been some plumping as well as inclusion of certain resources not usually found in the overworld.
Happy trees
There are isolated pockets of alien flora that you likely won't have seen before.

Minecraft 1.5 Features

  • Hoppers are completely allowed, but there are some restrictions (enforced by LWC) on where they can be placed. In particular, you aren't able to place hoppers adjacent to any LWC-locked object (chests, furnaces, etc.) unless you are the owner of said object. This will prevent someone from, for example, placing a hopper next to a chest they don't own and stealing its contents. This will NOT prevent a hopper from being placed next to an unlocked chest, even if the chest is locked later, so be careful!
  • Since they are containers, you are able to LWC-lock hoppers, droppers, and trapped chests. Remember that you can't LWC-lock minecarts with chests, since they are entities.
  • Minecarts with hoppers aren't allowed, as we have no way to prevent them from accessing LWC-locked chests. Minecarts with TNT also aren't allowed, for obvious reasons.
  • Anything else in the 1.5 update will be available in its full glory!

Maps

The official cartograph will be available at http://redditpublic.com/carto/pve/current/index.html within a couple of weeks of the map start.

Notable creations

Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.

If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 11) too.

Transportation

Rail

Most cities have rail stations (complete with CARTS computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.

Please add the coordinates for the Nether/End portals as you find them!

Nether portals

The Nether can be accessed from spawn's portal - Follow the scenic route down from spawn! There are additional pre-built portals that are scattered around the map. The coordinates for these portals can be found below. Players cannot create their own portals.

There are 6 portals. The four "main" portals are in semi-random locations. Each quadrant of the map has at least one portal placed at a random location. There are two additional portals that could be located anywhere on the map.

Portal Overworld coords Nether coords Notes
Spawn ? ?