PvE: Difference between revisions

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(content update)
(Changed rules to a link for now because the two copies of the rules have diverged significantly. If we really want the rules duplicated here, set up a protected template!)
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PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and this wiki are used extensively by PvE players as well.
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and this wiki are used extensively by PvE players as well.
== Rules ==
Before connecting to the PvE make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.
:{|style="border-collapse: collapse;border: 2px solid rgb(255, 175, 0);outline: 10px solid rgb(255, 255, 175);margin: 15px 10px;"
|style="padding:5px;"| '''[[Rules|Read the rules!]]'''
|}


==Server history==
==Server history==
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:''See [[PvE r8]] for more.''
:''See [[PvE r8]] for more.''
== Rules ==
The rules that apply to every server can be found on the [[Rules]] page.  Please read them.
===Common===
*All MCPublic common rules still apply.
*No killing or trapping other players in any manner. This includes, but is not limited to: Dropping lava on or around them, dropping blocks on them, or pushing them and forcing them to fall. This also includes using worldguard protections or lwc to trap players. Exceptions will only be allowed in extenuating circumstances with the explicit consent of an admin.
*Be a good neighbor, give other people some space. The map is huge, don’t build right up against other people’s structures unless the area is very crowded. Buildings that violate this rule may be moved to a new location without warning.
*Any building scaffolding or access structures such as tard towers (towers that are only a single block wide) should be removed when no longer necessary. Permanent scaffolding or tard towers are frowned upon and may be removed by staff. Long-incomplete structures that are in the way may be removed at the discretion of server admins.
*Be respectful of the map and do not mar the experience or view for other players. Certain “very low quality” structures including but not limited to cobble/netherrack boxes and floating skyrails may be removed if they significantly impact the surrounding area in a negative way. Such removal will be done entirely at the discretion of server admins.
*Do not leave item drops laying about in large quantities. This is detrimental to the performance and stability of the server.
**Grinders and automatic farms should be protected and must have an incinerator (destroys drops when no one is using, like cactus or lava)
*The map should be considered open for exploration. Players are not allowed to completely block off large sections of the map. Access to land and buildings should not be "restricted". Anything can be explored by anyone. Rare exceptions include structures such as private animal farms.
===Nether/End===
*All server rules still apply in the Nether and End.
*The End should be considered volatile and could be reset at any time. Don’t store blocks or items in the End that you don’t want to lose.
*The Nether may be reset from time to time. We will try to give several days’ notice before a Nether reset, but this is not guaranteed. In general, don’t store blocks or items in the Nether that you don’t want to lose.
*Due to the possibility of resets, we will not protect builds in the Nether/End. Exceptions include spawners.
===Protections===
*Protections serve two distinct purposes:
**To prevent unauthorized edits to player made structures and other builds (this includes strongholds and NPC villages significantly improved or worked on by the player).
**To control the development of a town or city
*Protections are not used for “claiming land.” Mods will only protect builds (houses, rail, farms, ect) and clearly established cities. Requests to protect empty land or to protect a very large buffer around a structure will be denied.
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
**We will not protect to bedrock unless your structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, ect, will not be protected.
===City Rules===
*Cities are defined as areas under enforceable control of a mayor
*Cities must be under a protection region; to be given protection, cities must at least have infrastructure (roads, streetlights, terraforming, etc)
*Mayors must be added to the owners list on the region; these players can edit in the region and request to add new members
*Members are added by mods via helpreqs made by those on the owners list; these players can edit in the region
*Approval of city protection size is at the discretion of mods/admins
===Banned Items===
* Fire (Flint and Steel).
* TNT.
*Water and lava buckets only place static liquid. If you need water or lava made to flow, or fire placed please make a /helpreq.
*Redstone mechanisms, dispensers, and pistons may be removed at moderator discretion; abuse of these (lag inducing, player traps, etc) may result in a ban
*Portals
**There are several public portals available for player use, including several "hidden" ones. Clues can be found around '''nerd.nu''' [http://nerd.nu] and the subreddit at '''/r/McPublic''' [http://reddit.com/r/mcpublic]
===Hacking===
*No attempts to circumvent any protections on the server, including but not limited to the server script, LWC(Chest protection) and WorldGuard(Block protection). Attempts to do so without permission will result in a ban without appeal.
*Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending on the severity of the situation. This includes, but is not limited to: flying, speed modifications, xray/ore-detection, player radars, and duping hacks.
*No use of bugs or exploits to gain an advantage over other players (eg: item duping).
===Social===
*Please respect all players. Harassment of any staff or user can result in a kick or a ban.
*No sexism, racism, homophobia or any type of hate speech targeted at specific users.
*No offensive or inappropriate skins. Failure to change when asked by a mod will result in a ban until it is changed
===Banning policy===
*In most cases, an attempt at establishing communication will be made prior to a ban. However, during certain times the server can be very busy, and depending on reason for the ban, you may not be warned. In situations where the player is significantly changing the game environment, they may be banned without any warning.
*You may appeal bans by following the appeals process at: http://nerd.nu/appeal
*If you are banned, please do not make a subreddit post or it may be removed & ignored.
*Lifting bans is done entirely at the discretion of the mods / admins, and conditions may be imposed if a ban is lifted.


== Transportation ==
== Transportation ==

Revision as of 08:52, 23 June 2012

PvE server
Pve logo.png
Cartograph
Server address pve.nerd.nu / p.nerd.nu
Current map revision 28
Map revision started 2012-05-18

The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.

PvE is known for its large, active, and friendly community. Players often use Mumble to coordinate building and events, such as spleef matches. The subreddit and this wiki are used extensively by PvE players as well.

Rules

Before connecting to the PvE make sure you have read the rules. There are rules universal across all servers and a few more specific to PvE; you are responsible for following all of them.

Read the rules!

Server history

Revision Number Start Date End Date Comments
&01 2011-01-17 2011-03-12 First revision
&02 2011-03-13 2011-05-19 Map corruption
&03 2011-05-20 2011-07-09 Map became full, as well as laggy
&04 2011-07-10 2011-09-15 Minecraft Beta 1.7.3, and switching hosts
&05 2011-09-15 2011-11-18 Minecraft Beta 1.8
&06 2011-11-20 2012-02-18 Minecraft 1.0
&07 2012-02-19 2012-05-18 Return of Biome/Phoenix Terrain Mod
&08 2012-05-18 - WorldPainted

New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer. Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at nerd.nu/backups. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.

Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using BiomeTerrainMod/Phoenix Terrain Mod. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using WorldPainter.

Map revision 1

The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an ongoing contest to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.

Map revision 2

PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for Atlantis. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots.

Map revision 3

The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous Newcastle, which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks.

Map revision 4

The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large tard towers connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to it's vast array of new terrain features which required a map-reset.

Map revision 5

Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0.

Map revision 6

The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing rail network for convenient travel. The numerous smaller towns also led to the PvE spleef league forming in this revision, seeing nearly a dozen teams in regular play. Many players united to complete the Überproject shortly before the revision ended.

See PvE r6 for more.

Map revision 7

Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous 5K quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, molon knows how.

See PvE r7 for more.

Map revision 8

The PvE map was reset to revision 8 on May 18th, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.

See PvE r8 for more.

Transportation

Roads

Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.

Rails

Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.

Most cities have a centralized CARTS station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.

Nether portals

Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.

End portals

The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.

See also

Screenshots