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Easy Signs is a sign configuration plugin. All sign types follow the same rules:
<blockquote>This page discusses the legacy EasySigns package written in CommandHelper ''Method Script''. The CommandHelper package is deprecated for new uses and will eventually be removed. New signs should instead use the EasySigns plugin, documented at https://github.com/NerdNu/EasySigns.</blockquote>


* Signs are "special" based on their location, not the text on the sign
----
* If a sign is broken, it will be removed as an easy sign within a few minutes
* Only admins can configure a sign
* All players can activate the sign
* To configure a sign, look at it, and run <code>/easy-sign &lt;type&gt; [&lt;args&gt;]</code> (the options are listed below)
* To activate a sign, left or right click it
* To remove a sign, simply break it, or look at it and run <code>/easy-sign-delete</code>
* Multiple actions can be added. They are run in the order they are added to the sign during configuration.
* To list all the actions on the sign, use <code>/easy-sign-info</code>. Each action will have a number in this list.
* To remove an action from a sign, use <code>/easy-sign-remove &lt;number&gt;</code>
* To move an action from one position to another in the order, use <code>/easy-sign-reorder &lt;from&gt; &lt;to&gt;</code>


Each "module" or sign type is configured differently, and the documentation is listed below. For the quick version of this guide, just run <code>/easy-sign</code> in game.
An example would be: <code>/easy-sign warp 1 2 3</code>


== sleep ==
EasySigns is a CommandHelper package that makes signs perform actions when (left-or-right) clicked.


Args: None
Any player can activate a sign. Only staff are permitted to configure sign actions.


A sleep sign sets the players bed at their current location.


== warp ==
== Sign Actions ==


Args: [world] x y z
Staff-facing commands can be used to edit a list of actions associated with any sign. That list constitutes a simple "script" or "program". Actions are numbered in the order they were added to the sign, and are executed in numerical order. The package has commands to re-order actions and remove selected actions from the list.


A warp sign warps the user to the given x y z location in the current world, or another world if specified.  Default world names are world, world_nether and world_the_end.  Coordinates can include decimal points.
The actions performed by a sign are not affected by the visible text on the sign. Examples of frequently used actions would be:


== ci ==
* to send the player a message,
* to set their bed spawn location, or
* teleport the player to another location.


Args: None
Signs can also check certain conditions, such as how many times the sign has been clicked, and then decide not to execute subsequent actions in the list.


Clears the player's inventory


== give ==
== In-Game Help ==


Args: item qty [slot]
You can list documentation on all possible sign actions by running <code>/easy-sign</code> with no command arguments. This will also show brief documentation on related commands and provide a link to this wiki page.


Gives the player a certain qty of an item. If slot is present, it is given directly to that slot number, which is useful for armor. Other items are simply added to the user's inventory directly. 100 is feet, 101 is legs, 102 is chest, and 103 is helmet. Item may use the item id, (like 1 for stone) or item id:value (like 35:11 for blue wool).


== announce ==
== Adding An Action ==


Args: id message...
To add an action to a sign, look at it, and run <code>/easy-sign &lt;type&gt; [&lt;args&gt;]</code>, where the &lt;type&gt; is one of those described in the following table.


Sets up an announcement sign. The message is broadcast (only once) when a player clicks the sign. The message supports colors with the same notation as <code>/signtext</code> and %s is replaced with the player's name. The id sets the "key" for the sign group, players can only announce once per group, but as many signs as you like can be in the group.


== heal ==
{| class="wikitable"
|+ Sign Commands
! scope="col" | Name
! scope="col" style="width: 250px;"| Command
! scope="col" text-align="center"| Usage
|-
| style="white-space: nowrap;" | Announce || /easy-sign announce <id> <message> || Announces in-game - the message is broadcast only once when the player clicks the sign. Supports /signtext colors and %s is replaced with the players name. The ID sets the 'key' for the sign gropup, players can only announce once per group
|-
| style="white-space: nowrap;" | Bed (Set) || /easy-sign setbed [<world>] x y z || Sets the players bed location at the specified position
|-
| style="white-space: nowrap;" | Bed (Teleport) || /easy-sign tpbed || Teleports the player back to their bed
|-
| style="white-space: nowrap;" | Cart || /easy-sign cart [<world>] x y z || Spawns a minecart at the specified location
|-
| style="white-space: nowrap;" | Command || /easy-sign cmd <command> || runs the command as the user
|-
| style="white-space: nowrap;" | Give || /easy-sign give <item> <qty> [<slot>] || gives the player an item
|-
| style="white-space: nowrap;" | Give Held || /easy-sign giveheld [<slot>] || gives the player a duplicate of your currently held item
|-
| style="white-space: nowrap;" | Give Max || /easy-sign givemax <id> <item> <qty> <max gives> [<slot>] || gives the player max # of an item
|-
| style="white-space: nowrap;" | Heal || /easy-sign heal [<gap>] || refills a players health. If ia gap is provided then the player gets half a heart every gap seconds. default is 0 = instant
|-
| style="white-space: nowrap;" | Hunger || /easy-sign hunger || refills a players hunger bar
|-
| style="white-space: nowrap;" | Inventory (Check for Empty) || /easy-sign check-empty-inventory [<message>] || If the player's inventory is not empty, do not execute any subsequent sign actions and show <message>, if specified, or a default message. Default message: Your inventory must be completely empty to use this.
|-
| style="white-space: nowrap;" | Inventory (Clear) || /easy-sign ci || clears the players inventory
|-
| style="white-space: nowrap;" | Inventory (Drop) || /easy-sign dropinventory [scatter] [<world>] x y z || Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities
|-
| style="white-space: nowrap;" | Inventory (Give) || /easy-sign giveinventory || Gives the player the items in your inventory, filling the empty space
|-
| style="white-space: nowrap;" | Inventory (Replace) || /easy-sign inventory || Clears the players inventory and gives them an exact copy of your current inventory
|-
| style="white-space: nowrap;" | Launch || /easy-sign launch x y z || Launches the player with the specified velocity vector.
|-
| style="white-space: nowrap;" | Leather || /easy-sign leather <red> <green> <blue> <item1> ... <itemN> || gives the player leather armor with the specificed red, green, and blue color components (0-255). <item1> to <itemN> are a list of items to give and can only be: helmet, chestplte, leggings, or boots
|-
| style="white-space: nowrap;" | Lore || <nowiki>/easy-sign lore <item> <qty> <lore>||<itemmsg>||<qtymsg></nowiki> || Takes a specified qty of an item from a player if it has the required lore. Colors are ignored and lines are concatenated without spaces. The item must be in the players hand. If the wrong item is held <itemmsg> is shown. If it is the right item but insufficient qty <qtymsg> is shown. The <itemmsg> and <qtymsg> can be multiple words and color codes are allowed. The double bar seq <nowiki> || </nowiki> is used to separate those arguments. If the item is not taken for whatever reason, subsuquent sign actions are not processed. Caution: multiple consecutive spaces in any of these strings will be replaced with single spaces
|-
| style="white-space: nowrap;" | Max (uses) || /easy-sign max <id> <uses> || Allows the sign to be used <uses> items and no more. No other commands will run when limit is reached
|-
| style="white-space: nowrap;" | Message || /easy-sign msg <message> || Sends the player a message. Color codes with & are supported. See [[EasySign#Formatting Codes|Formatting Codes]].
|-
| style="white-space: nowrap;" | Potion || /easy-sign potion <id> <strength> <seconds> || applies a potion effect to the player. <ID> must be 1-23 <strength> has a minimum level of 1 [http://minecraft.gamepedia.com/Status_effect These potion effects] can be used.
|-
| style="white-space: nowrap;" | Potion (clear) || /easy-sign clearpotions || Clears all potion effects
|-
| style="white-space: nowrap;" | Random Location || /easy-sign randloc <max_distance> || Randomly spawns the player max_distance away from 0,0
|-
| style="white-space: nowrap;" | Sleep || /easy-sign sleep || resets spawn at the point of the sign
|-
| style="white-space: nowrap;" | Take || /easy-sign take <item> <qty> <failmsg> || takes an item from the player. If they dont have enough a failmsg is shown and no other commands are run
|-
| style="white-space: nowrap;" | Warp || /easy-sign warp [<world>] x y z || sends player to coordinates listed, <world> is optional
|-
|}


Args: [gap]
== Listing A Sign's Actions ==


Refills a player's health. If gap is provided (it defaults to 0) then the player gets a half a heart every gap seconds. 0 means it fills up instantly.
To list all the actions on the sign, look at it and run <code>/easy-sign-info</code>. Each action will have a number in this list. The number can be supplied to other EasySigns commands in order to alter that action.


== msg ==


Args: message...
== Removing Actions ==


Sends the player a message. Color codes with & are supported.
To remove one action from a sign, look at it and run <code>/easy-sign-remove &lt;number&gt;</code>, specifying the 1-based list position of the action, as shown by <code>/easy-sign-info</code>.


== take ==
To remove <i>all actions</i> from a sign, look at it and run <code>/easy-sign-delete</code>, or simply break the sign.


Args: item qty failmsg...


Takes the given item from the player (at the specified quantity) and continues through the rest of the actions on the sign. If the player doesn't have the specified quantity of the item, none of the remaining actions will happen, and the fail message will be displayed, which supports color codes.
== Reordering Sign Actions ==


== lore ==
To move an action from one position to another in the order, use <code>/easy-sign-reorder &lt;from&gt; &lt;to&gt;</code>, where:
Args: <item> <qty> <lore>||<itemmsg>||<qtymsg>


Takes a specified quantity of an item from a player if it has the required lore. Colors in the lore are ignored and multiple lines are concatenated without spaces.
* &lt;from&gt; is the list position number of the action to be moved,
* &lt;to&gt; is the new list position to insert the action.


The item must be in the player's hand. If the wrong item is held, <itemmsg> is shown. If it is the right item but insufficient in quantity, <qtymsg> is shown. The <itemmsg> and <qtymsg> can be multiple words and color codes are allowed.  The double-bar sequence, '||', is used to separate those arguments.
The action at the &lt;to&gt; position prior to executing the command, and all subsequent actions, will be moved down one position in the list.


If the item is not taken for whatever reason, subsequent sign actions are not processed. Caution: multiple consecutive spaces in any of these strings will be replaced with single spaces.
For example, if the current actions on a sign are:


== potion ==
<span STYLE="font-size: 7pt"><pre>
(1) sound ENTITY_IRON_GOLEM_DEATH 1.00 1.00
(2) heal 2
(3) sleep
(4) msg Hi</pre></span>


Args: <id> <strength> <seconds>
then <code>/easy-sign-reorder 3 1</code> will change the actions to be:


Applies a potion effect to the player. <id> must be in the range 1 - 23. <strength> has a minimum of level 1.
<span STYLE="font-size: 7pt"><pre>
(1) sleep
(2) sound ENTITY_IRON_GOLEM_DEATH 1.00 1.00
(3) heal 2
(4) msg Hi</pre></span>


Minecraft potion effect IDs are documented on the Minecraft Wiki [http://www.minecraftwiki.net/wiki/Potion_effect here].


== leather ==
== Formatting Codes ==


Args: <red> <green> <blue> <item1> .. <itemN>  
The <code>msg</code> and <code>announce</code> actions support Minecraft formatting codes beginning with the ampersand, <code>&</code>.


Gives the player leather armor with the specified red, green and blue color components (0 - 255).  <item1> to <itemN> are a list of items to give and can only be: helmet, chestplate, leggings or boots.  There can be at most 4 of these item names.
Two <code>&</code> characters in succession adds a single ampersand to the message.


== inventory ==
The <code>/signtext</code> command shows a guide to colour codes in chat.


Args: None
Minecraft's formatting codes are documented in the [https://minecraft.gamepedia.com/Formatting_codes Minecraft Wiki Formatting Codes article].
 
Clears the player's inventory and gives them an exact copy of your current inventory.
 
== dropinventory ==
 
Args: [scatter] [<world>] <x> <y> <z>
 
Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities.
 
== cart ==
 
Args: [<world>] <x> <y> <z>
 
Spawns a minecart at the specified location.

Latest revision as of 08:08, 15 August 2019

This page discusses the legacy EasySigns package written in CommandHelper Method Script. The CommandHelper package is deprecated for new uses and will eventually be removed. New signs should instead use the EasySigns plugin, documented at https://github.com/NerdNu/EasySigns.



EasySigns is a CommandHelper package that makes signs perform actions when (left-or-right) clicked.

Any player can activate a sign. Only staff are permitted to configure sign actions.


Sign Actions

Staff-facing commands can be used to edit a list of actions associated with any sign. That list constitutes a simple "script" or "program". Actions are numbered in the order they were added to the sign, and are executed in numerical order. The package has commands to re-order actions and remove selected actions from the list.

The actions performed by a sign are not affected by the visible text on the sign. Examples of frequently used actions would be:

  • to send the player a message,
  • to set their bed spawn location, or
  • teleport the player to another location.

Signs can also check certain conditions, such as how many times the sign has been clicked, and then decide not to execute subsequent actions in the list.


In-Game Help

You can list documentation on all possible sign actions by running /easy-sign with no command arguments. This will also show brief documentation on related commands and provide a link to this wiki page.


Adding An Action

To add an action to a sign, look at it, and run /easy-sign <type> [<args>], where the <type> is one of those described in the following table.


Sign Commands
Name Command Usage
Announce /easy-sign announce <id> <message> Announces in-game - the message is broadcast only once when the player clicks the sign. Supports /signtext colors and %s is replaced with the players name. The ID sets the 'key' for the sign gropup, players can only announce once per group
Bed (Set) /easy-sign setbed [<world>] x y z Sets the players bed location at the specified position
Bed (Teleport) /easy-sign tpbed Teleports the player back to their bed
Cart /easy-sign cart [<world>] x y z Spawns a minecart at the specified location
Command /easy-sign cmd <command> runs the command as the user
Give /easy-sign give <item> <qty> [<slot>] gives the player an item
Give Held /easy-sign giveheld [<slot>] gives the player a duplicate of your currently held item
Give Max /easy-sign givemax <id> <item> <qty> <max gives> [<slot>] gives the player max # of an item
Heal /easy-sign heal [<gap>] refills a players health. If ia gap is provided then the player gets half a heart every gap seconds. default is 0 = instant
Hunger /easy-sign hunger refills a players hunger bar
Inventory (Check for Empty) /easy-sign check-empty-inventory [<message>] If the player's inventory is not empty, do not execute any subsequent sign actions and show <message>, if specified, or a default message. Default message: Your inventory must be completely empty to use this.
Inventory (Clear) /easy-sign ci clears the players inventory
Inventory (Drop) /easy-sign dropinventory [scatter] [<world>] x y z Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities
Inventory (Give) /easy-sign giveinventory Gives the player the items in your inventory, filling the empty space
Inventory (Replace) /easy-sign inventory Clears the players inventory and gives them an exact copy of your current inventory
Launch /easy-sign launch x y z Launches the player with the specified velocity vector.
Leather /easy-sign leather <red> <green> <blue> <item1> ... <itemN> gives the player leather armor with the specificed red, green, and blue color components (0-255). <item1> to <itemN> are a list of items to give and can only be: helmet, chestplte, leggings, or boots
Lore /easy-sign lore <item> <qty> <lore>||<itemmsg>||<qtymsg> Takes a specified qty of an item from a player if it has the required lore. Colors are ignored and lines are concatenated without spaces. The item must be in the players hand. If the wrong item is held <itemmsg> is shown. If it is the right item but insufficient qty <qtymsg> is shown. The <itemmsg> and <qtymsg> can be multiple words and color codes are allowed. The double bar seq || is used to separate those arguments. If the item is not taken for whatever reason, subsuquent sign actions are not processed. Caution: multiple consecutive spaces in any of these strings will be replaced with single spaces
Max (uses) /easy-sign max <id> <uses> Allows the sign to be used <uses> items and no more. No other commands will run when limit is reached
Message /easy-sign msg <message> Sends the player a message. Color codes with & are supported. See Formatting Codes.
Potion /easy-sign potion <id> <strength> <seconds> applies a potion effect to the player. <ID> must be 1-23 <strength> has a minimum level of 1 These potion effects can be used.
Potion (clear) /easy-sign clearpotions Clears all potion effects
Random Location /easy-sign randloc <max_distance> Randomly spawns the player max_distance away from 0,0
Sleep /easy-sign sleep resets spawn at the point of the sign
Take /easy-sign take <item> <qty> <failmsg> takes an item from the player. If they dont have enough a failmsg is shown and no other commands are run
Warp /easy-sign warp [<world>] x y z sends player to coordinates listed, <world> is optional

Listing A Sign's Actions

To list all the actions on the sign, look at it and run /easy-sign-info. Each action will have a number in this list. The number can be supplied to other EasySigns commands in order to alter that action.


Removing Actions

To remove one action from a sign, look at it and run /easy-sign-remove <number>, specifying the 1-based list position of the action, as shown by /easy-sign-info.

To remove all actions from a sign, look at it and run /easy-sign-delete, or simply break the sign.


Reordering Sign Actions

To move an action from one position to another in the order, use /easy-sign-reorder <from> <to>, where:

  • <from> is the list position number of the action to be moved,
  • <to> is the new list position to insert the action.

The action at the <to> position prior to executing the command, and all subsequent actions, will be moved down one position in the list.

For example, if the current actions on a sign are:

(1) sound ENTITY_IRON_GOLEM_DEATH 1.00 1.00
(2) heal 2
(3) sleep
(4) msg Hi

then /easy-sign-reorder 3 1 will change the actions to be:

(1) sleep
(2) sound ENTITY_IRON_GOLEM_DEATH 1.00 1.00
(3) heal 2
(4) msg Hi


Formatting Codes

The msg and announce actions support Minecraft formatting codes beginning with the ampersand, &.

Two & characters in succession adds a single ampersand to the message.

The /signtext command shows a guide to colour codes in chat.

Minecraft's formatting codes are documented in the Minecraft Wiki Formatting Codes article.