EasySign: Difference between revisions

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(Reorder overview points to keep related points together.)
(adding new commands.)
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Clears the player's inventory
Clears the player's inventory
== cmd ==
Args: <command>
runs the command as the user


== give ==
== give ==
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Gives the player a certain qty of an item. If slot is present, it is given directly to that slot number, which is useful for armor. Other items are simply added to the user's inventory directly. 100 is feet, 101 is legs, 102 is chest, and 103 is helmet. Item may use the item id, (like 1 for stone) or item id:value (like 35:11 for blue wool).
Gives the player a certain qty of an item. If slot is present, it is given directly to that slot number, which is useful for armor. Other items are simply added to the user's inventory directly. 100 is feet, 101 is legs, 102 is chest, and 103 is helmet. Item may use the item id, (like 1 for stone) or item id:value (like 35:11 for blue wool).
== givemax ==
Args: <id> <item> <qty> <max gives> [<slot>]
Gives the player max # of an item
== giveheld ==
Args: [<slot>]
Gives the player a duplicate of your currently held item.
== hunger ==
Args: none
Refills a players hunger bar


== announce ==
== announce ==
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Refills a player's health. If gap is provided (it defaults to 0) then the player gets a half a heart every gap seconds. 0 means it fills up instantly.
Refills a player's health. If gap is provided (it defaults to 0) then the player gets a half a heart every gap seconds. 0 means it fills up instantly.
== max ==
Args: <id> <uses>
Allows the sign to be used <uses> number of times and no more. No other commands will be run with the limit is reached.


== msg ==
== msg ==
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Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities.
Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities.
== giveinventory ==
Args: none
Gives the player the items in your inventory, filling the empty space


== cart ==
== cart ==
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Launches a player with the specified velocity vector. The magnitude of the vector cannot exceed 10 (that is, sqrt(@x ** 2 + @y ** 2 + @z ** 2) must be < 10)
Launches a player with the specified velocity vector. The magnitude of the vector cannot exceed 10 (that is, sqrt(@x ** 2 + @y ** 2 + @z ** 2) must be < 10)
== randloc ==
Args: <max_distance>
Randomly spawns the player <max_distance> away from 0,0
== tpbed ==
Args: none
Teleports the player back to their bed
== setbed ==
Args: [<world>] x y z
Sets the players bed at the specified coordinates

Revision as of 18:17, 14 February 2016

Easy Signs is a sign configuration plugin. All sign types follow the same rules:

  • Signs are "special" based on their location, not the text on the sign
  • If a sign is broken, it will be removed as an easy sign within a few minutes
  • Only admins can configure a sign
  • All players can activate the sign
  • To configure a sign, look at it, and run /easy-sign <type> [<args>] (the options are listed below)
  • Multiple actions can be added. They are run in the order they are added to the sign during configuration.
  • To activate a sign, left or right click it
  • To remove a sign, simply break it, or look at it and run /easy-sign-delete
  • To list all the actions on the sign, use /easy-sign-info. Each action will have a number in this list.
  • To remove an action from a sign, use /easy-sign-remove <number>
  • To move an action from one position to another in the order, use /easy-sign-reorder <from> <to>

Each "module" or sign type is configured differently, and the documentation is listed below. For the quick version of this guide, just run /easy-sign in game. An example would be: /easy-sign warp 1 2 3

sleep

Args: None

A sleep sign sets the players bed at their current location.

warp

Args: [world] x y z

A warp sign warps the user to the given x y z location in the current world, or another world if specified. Default world names are world, world_nether and world_the_end. Coordinates can include decimal points.

ci

Args: None

Clears the player's inventory

cmd

Args: <command>

runs the command as the user

give

Args: item qty [slot]

Gives the player a certain qty of an item. If slot is present, it is given directly to that slot number, which is useful for armor. Other items are simply added to the user's inventory directly. 100 is feet, 101 is legs, 102 is chest, and 103 is helmet. Item may use the item id, (like 1 for stone) or item id:value (like 35:11 for blue wool).

givemax

Args: <id> <item> <qty> <max gives> [<slot>]

Gives the player max # of an item

giveheld

Args: [<slot>]

Gives the player a duplicate of your currently held item.

hunger

Args: none

Refills a players hunger bar

announce

Args: id message...

Sets up an announcement sign. The message is broadcast (only once) when a player clicks the sign. The message supports colors with the same notation as /signtext and %s is replaced with the player's name. The id sets the "key" for the sign group, players can only announce once per group, but as many signs as you like can be in the group.

heal

Args: [gap]

Refills a player's health. If gap is provided (it defaults to 0) then the player gets a half a heart every gap seconds. 0 means it fills up instantly.

max

Args: <id> <uses>

Allows the sign to be used <uses> number of times and no more. No other commands will be run with the limit is reached.

msg

Args: message...

Sends the player a message. Color codes with & are supported.

take

Args: item qty failmsg...

Takes the given item from the player (at the specified quantity) and continues through the rest of the actions on the sign. If the player doesn't have the specified quantity of the item, none of the remaining actions will happen, and the fail message will be displayed, which supports color codes.

lore

Args: <item> <qty> <lore>||<itemmsg>||<qtymsg>

Takes a specified quantity of an item from a player if it has the required lore. Colors in the lore are ignored and multiple lines are concatenated without spaces.

The item must be in the player's hand. If the wrong item is held, <itemmsg> is shown. If it is the right item but insufficient in quantity, <qtymsg> is shown. The <itemmsg> and <qtymsg> can be multiple words and color codes are allowed. The double-bar sequence, '||', is used to separate those arguments.

If the item is not taken for whatever reason, subsequent sign actions are not processed. Caution: multiple consecutive spaces in any of these strings will be replaced with single spaces.

potion

Args: <id> <strength> <seconds>

Applies a potion effect to the player. <id> must be in the range 1 - 23. <strength> has a minimum of level 1.

Minecraft potion effect IDs are documented on the Minecraft Wiki here.

clearpotions

Clears all potion effects.

leather

Args: <red> <green> <blue> <item1> .. <itemN>

Gives the player leather armor with the specified red, green and blue color components (0 - 255). <item1> to <itemN> are a list of items to give and can only be: helmet, chestplate, leggings or boots. There can be at most 4 of these item names.

inventory

Args: None

Clears the player's inventory and gives them an exact copy of your current inventory.

dropinventory

Args: [scatter] [<world>] <x> <y> <z>

Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities.

giveinventory

Args: none

Gives the player the items in your inventory, filling the empty space

cart

Args: [<world>] <x> <y> <z>

Spawns a minecart at the specified location.

launch

Args: <x> <y> <z>

Launches a player with the specified velocity vector. The magnitude of the vector cannot exceed 10 (that is, sqrt(@x ** 2 + @y ** 2 + @z ** 2) must be < 10)

randloc

Args: <max_distance>

Randomly spawns the player <max_distance> away from 0,0

tpbed

Args: none

Teleports the player back to their bed

setbed

Args: [<world>] x y z

Sets the players bed at the specified coordinates