https://wiki.nerd.nu/api.php?action=feedcontributions&user=Defiex&feedformat=atomMC Public Wiki - User contributions [en]2024-03-29T13:19:37ZUser contributionsMediaWiki 1.39.1https://wiki.nerd.nu/index.php?title=Template:Welcome&diff=33517Template:Welcome2023-12-17T18:30:46Z<p>Defiex: </p>
<hr />
<div>At the moment we operate three different styles of Minecraft server! We currently have Creative and Pve servers, and we also run an annual fundraiser on our Event server.<br />
<br />
To see what other users have created on the wiki already, have a gander at the [[List_of_creations|list of creations]] or the [[:Category:Creations|creations category]] page.<br />
<br />
Curious about the server's hardware? Head on over to the [[Server|server]] page for full details.<br />
<br />
Get to know the friendly faces on our servers a little better through our [[Mumble]] and Discord servers.<br />
<br />
And don't forget you can check out our [https://nerd.nu/ NerdNu website], [http://nerd.nu/forums forums], [http://reddit.com/r/mcpublic subreddit], the [http://twitter.com/nerdnugaming Twitter] feed, and [http://www.instagram.com/nerdnugaming/ Instagram] for up-to-date information.</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33516Main Page2023-12-17T18:27:44Z<p>Defiex: </p>
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<div>__NOTOC__<br />
{| cellpadding="8"<br />
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| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
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<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
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<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative_rev_36_Spawn.png|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.19.2<br />
</div><br />
<br />
Now on the '''37th Revision''', the current map was launched on the 26th of November 2022.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.19.3<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock|Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos|Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33515Main Page2023-12-17T18:25:25Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative_rev_36_Spawn.png|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.19.2<br />
</div><br />
<br />
Now on the '''37th Revision''', the current map was launched on the 26th of November 2022.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.19.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock|Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos|Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33514Main Page2023-12-17T18:24:53Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative_rev_36_Spawn.png|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''37th Revision''', the current map was launched on the 26th of November 2022.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.19.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock|Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos|Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=33476PvE2023-04-30T22:51:21Z<p>Defiex: </p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 29<br />
|started = 2022-10-07<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || 2020-10-30 || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}26<br />
| 2020-10-30 || 2021-06-25 || Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}27<br />
| 2021-06-25 || 2022-01-22 || Minecraft 1.16.4, Vanilla overworld/nether, Custom End<br />
|-<br />
! scope="row" | {{sms|0}}28<br />
| 2022-01-22 || 2022-10-07 || Minecraft 1.18.1, Vanilla overworld/nether, Custom End<br />
|-<br />
! scope="row" | {{sms|0}}29<br />
| 2022-10-07 || (current) || Minecraft 1.19.2, Vanilla overworld/nether, Custom End<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large dirt towers connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset.<br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
=== Map Revision 26 ===<br />
The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.<br />
:''See [[PvE r26]] for more.''<br />
<br />
=== Map Revision 27 ===<br />
The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.<br />
:''See [[PvE r27]] for more.''<br />
<br />
=== Map Revision 28 ===<br />
The PvE map was reset for revision 28 on January 22, 2022 at 2:00PM EST.<br />
:''See [[PvE r28]] for more.''<br />
<br />
=== Map Revision 29 ===<br />
The PvE map was reset for revision 29 on October 7, 2022 at 6:30PM EST.<br />
:''See [[PvE r29]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/<br />
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - https://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - https://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - https://www.reddit.com/r/baktun/<br />
* [[Brom]] - https://www.reddit.com/r/brom/<br />
* [[Century]] - https://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - https://www.reddit.com/r/Crabtree<br />
* [[Darco]] - https://www.reddit.com/r/Darco/<br />
* [[Haven]] - https://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - https://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - https://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - https://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - https://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - https://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - https://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - https://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - https://www.reddit.com/r/Solace/<br />
* [[Triton]] - https://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - https://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - https://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_r29&diff=33475PvE r292023-04-30T22:48:40Z<p>Defiex: </p>
<hr />
<div>THIS PAGE IS UNDER CONSTRUCTION AND CURRENTLY HAS REV 28 INFORMATION THAT IS BEING UPDATED! THANK YOU!<br />
<br />
PvE map revision 29 began on October 7, 2022 at 6:30M EST with a theme of "English Countryside." <br />
<br />
More information on this revision can be found in [https://nerd.nu/mc/pve the rev 29 blog post here].<br />
<br />
== Geography ==<br />
;Overworld <br />
:8000 x 8000 square, vanilla map<br />
;End<br />
:5000 x 5000 square w/ custom terrain by Cheezychicken<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 29’s spawn was designed and built by TemporarilyAlive with help from cheezychicken & sprucing done by the moderation team. The spawn building houses a rail station, stables, a map room, a trading hall and much more! Once again we have spawn secrets hidden by staff. Make sure you explore every nook and cranny of spawn! If you would like to connect a rail line please /modreq and list which connection you want. Cardinal road builders please maintain access across them at all times!<br />
<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you head down the sweeping grand staircase to ground level.<br />
*Rail Station - Rails are located in the southwest part of the spawn building. <br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access. <br />
*Trader Stalls - You can find trader stalls in the south east part of spawn. <br />
*Stables - Located on the SE corner of spawn. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
*Mailboxes - You can find and claim your own mailbox at spawn in the north east corner of spawn.<br />
<br />
Take a moment to wander around the spawn building and you'll find all sorts of fun secrets and interesting areas!<br />
<br />
<br />
== The Follys ==<br />
<br />
Once again we ran a build contest and this revision we chose 25 builds to pre-place across the map. When you find one of these builds, hunt for a sign to collect your prize.<br />
<br />
Builds chosen were designed by NastyHabits, Smirkules, j4bble, R0b0tacus. Omegaeddon, Omega_Orion, OOOKKKi, CaptainShivy, ice&tict0c, TheRedCreeper, Solace, Andromeda2410, fawkes01, King_of_queso, chef_zuul, fazaden, TemporarilyAlive, Spook6, SquaresThere (with 3 winners!), Oxion, buzzie71, cujobear, and Carnivore_nds.<br />
<br />
<br />
== Nether ==<br />
<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 28 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather, spread across islands of the 5000 x 5000 map.<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r28|state=expanded}}</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_r29&diff=33474PvE r292023-04-30T21:57:59Z<p>Defiex: UPDATING THE PAGE WITH REV 29 INFO</p>
<hr />
<div>THIS PAGE IS UNDER CONSTRUCTION AND CURRENTLY HAS REV 28 INFORMATION THAT IS BEING UPDATED! THANK YOU!<br />
<br />
PvE map revision 29 began on January 22th, 2022 at 2PM EST with a theme of "Steampunk." The final map save will be taken on [https://nerd.nu/b/pve/rev-29-is-coming-xszs October 6, 2022].<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/update-on-revision-27-close-and-revision-28--dvtd the rev 28 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here].<br />
<br />
== Geography ==<br />
;Overworld <br />
:9000 x 9000 square, vanilla map<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 28’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Rail Station - Rails out are located below the surface and the entrance can be found on the NW corner of Spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the East floating island will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located on the SE corner of spawn. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 28 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather, spread across islands of the 5000 x 5000 map.<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r28|state=expanded}}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33246Main Page2022-10-30T17:15:20Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative_rev_36_Spawn.png|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.19.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33245Main Page2022-10-30T17:13:05Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative_rev_36_Spawn.png|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=File:Creative_rev_36_Spawn.png&diff=33244File:Creative rev 36 Spawn.png2022-10-30T17:12:27Z<p>Defiex: </p>
<hr />
<div></div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33243Main Page2022-10-30T15:04:01Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Originally our 2020 Fundraiser, we kept the Skyblock server up for anyone to join and play! It is currently closed after our recent 2022 Fundraiser. <br />
<br />
------<br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#bb8fce;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33242Main Page2022-10-30T14:58:53Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock - temp closed]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos - closed]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019. Currently our Chaos/Snapshot server is closed. <br />
<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33241Main Page2022-10-30T14:56:31Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''29th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33240Main Page2022-10-30T14:50:50Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Pve_revision_29_Spawn.png|thumb|Rev 29's Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=File:Pve_revision_29_Spawn.png&diff=33239File:Pve revision 29 Spawn.png2022-10-30T14:48:47Z<p>Defiex: </p>
<hr />
<div></div>Defiexhttps://wiki.nerd.nu/index.php?title=Template:Welcome&diff=33238Template:Welcome2022-10-30T14:32:48Z<p>Defiex: </p>
<hr />
<div>At the moment we operate three different styles of Minecraft server! We currently have to offer: Creative, PvE, Chaos(also known as Anarchy), and we also run an annual fundraiser on our Event server.<br />
<br />
To see what other users have created on the wiki already, have a gander at the [[List_of_creations|list of creations]] or the [[:Category:Creations|creations category]] page.<br />
<br />
Curious about the server's hardware? Head on over to the [[Server|server]] page for full details.<br />
<br />
Get to know the friendly faces on our servers a little better through our [[Mumble]] and Discord servers.<br />
<br />
And don't forget you can check out our [https://nerd.nu/ NerdNu website], [http://nerd.nu/forums forums], [http://reddit.com/r/mcpublic subreddit], the [http://twitter.com/nerdnugaming Twitter] feed, and [http://www.instagram.com/nerdnugaming/ Instagram] for up-to-date information.</div>Defiexhttps://wiki.nerd.nu/index.php?title=Template:Welcome&diff=33237Template:Welcome2022-10-30T14:32:31Z<p>Defiex: </p>
<hr />
<div>At the moment we operate three different styles of Minecraft server! We currently have to offer: Creative, PvE, Chaos(also known as Anarchy), and we also run an annual fundraiser on our Event server.<br />
<br />
To see what other users have created on the wiki already, have a gander at the [[List_of_creations|list of creations]] or the [[:Category:Creations|creations category]] page.<br />
<br />
Curious about the server's hardware? Head on over to the [[Server|server]] page for full details.<br />
<br />
Get to know the friendly faces on our servers a little better through our [[Mumble]] and Discord servers.<br />
<br />
And don't forget you can check out our [https://nerd.nu/ NerdNu website, [http://nerd.nu/forums forums], [http://reddit.com/r/mcpublic subreddit], the [http://twitter.com/nerdnugaming Twitter] feed, and [http://www.instagram.com/nerdnugaming/ Instagram] for up-to-date information.</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33236Main Page2022-10-30T14:31:16Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Rev28wikipagething.png|thumb|Rev 28's Steampunk Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 7th of October, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=33235Main Page2022-10-30T14:30:51Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
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| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Rev28wikipagething.png|thumb|Rev 28's Steampunk Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 22nd of January, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [https://nerd.nu/mc/pve PvE Information Guide] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=2022_Fundraiser&diff=329612022 Fundraiser2022-09-30T00:57:14Z<p>Defiex: </p>
<hr />
<div>{{Infobox<br />
|title = Fundraiser Server<br />
|image = [[Image:Tempcofundraiser.png]]<br />
|headerstyle = font-color: #000;<br />
|labelstyle = text-align: left;<br />
|datastyle = text-align: left;<br />
|header1 = Server version: 1.18.1<br />
|label2 = Location:<br />
|header2 = Location: event.nerd.nu / e.nerd.nu<br />
|label3 = Dates:<br />
|header3 = Dates: September 30 - October 2, 2022<br />
}}<br />
<br />
__TOC__ <br />
=Donations=<br />
Many games and servers offer things like paid loot boxes to give the player buying them an advantage over everyone else. Some allow special ranks, privileges, or even staff positions to be purchased as well. Though our servers and gamemodes may have changed over the past 11 years, the core idea of Nerd.nu has not: that all players should be treated fairly and equally. Anyone can join our servers for the first time, without giving us a cent, and have the same experience as someone who’s been around for years and donated hundreds of dollars.<br />
<br />
The hardware our servers run on does cost money, so once a year we hold a fundraiser to help pay for the next year’s costs. As is tradition, we will be donating 50% of the proceeds (before PayPal fees) to [http://childsplaycharity.org/ Child's Play.] This charity provides toys, video games, and more to children in hospitals worldwide. If you are able to contribute, and believe that we have earned it, we greatly appreciate any amount you give. If you are not able to contribute, don’t worry about it! Just have fun at the event. Either way, visit https://nerd.nu/donate/ to see how much has been donated so far, and maybe make a donation of your own!<br />
<br />
=General Info=<br />
The theme for this year's Fundraiser is: Futuristic City! See below for more details.<br />
* The fundraiser will run September 30th to October 2nd, 2022 on e.nerd.nu.<br />
* The server will be on version '''1.18.1.'''<br />
* As always, Creative and PvE will be closed during the fundraiser weekend.<br />
* The fundraiser will start around '''[https://www.timeanddate.com/worldclock/fixedtime.html?msg=2022+Nerd.Nu+Semi-Charity+Fundraiser%21&iso=20220930T20&p1=1440 4pm Eastern Time on Friday]''' and take a break somewhere for an hour or so around '''5pm Sunday evening'''. The server may remain open for a day or so after that break.<br />
* The other servers will open back up some time after 5pm EDT Sunday evening.<br />
<br />
=The Lost Flying City=<br />
Centuries ago, there was a civilization so advanced that they developed nanotechnology. According to legend, they could use their nanites to create buildings, armor, potions, and many other such wonders. According to fragments of drawings from other civilizations of the time, they even built a city that flew through the air! But one fateful day, the city vanished. Your research team used to believe that the ancient city ascended into the stars, but recent satellite imagery has revealed a very promising crater...<br />
<br />
Your mission, dear researchers, is to explore the crash site and its surrounding environment. Do those fabled nanites still exist? With their help, and enough materials, you may be able to rebuild the ancient city block for block, building by building, and unlock its many technologies. <br />
<br />
=Getting Started=<br />
You will spawn at the center of the ruins. Thanks to the nanites' primary desire to keep producing and reproducing, they have remained somewhat active after all these centuries. They have permeated the whole land, as well as its resident monsters. Many blocks, when broken, will drop Nanite Substrate, the main currency for the event. Nanites can also be obtained by killing monsters, or as rewards for completing certain challenges. The city nanites have held on for long enough to maintain the defense shield that keeps out the mobs, but are currently too weak to do much more. They have concentrated a few of the city's basic systems (such as leather armor and basic food) into a worn-out hut, but they require more materials before they can truly thrive.<br />
<br />
=Rebuilding the Skyscrapers=<br />
'''This document''' lists the rebuilding costs for each skyscraper in the city, as well as a brief description of what they unlock. Each ruined building contains a donation barrel out front. All buildings will require some amount of Nanite Substrate, along with an assortment of other items (Nanite Prices subject to change to maintain the pace of the event). When all of the required materials are placed in the barrel, make a /modreq, sit back, and watch the nanites do their work. The city may not be able to fly again, but it can still be reassembled into something beautiful. <br />
<br />
==Warp Pads==<br />
There are 5 warp pads scattered throughout the completed city. When the building containing a warp pad is rebuilt, the pad will allow teleportation between itself and the city center. They're a convenient way to move from one end of the city to the other without the use of Sprinter's Boots.<br />
<br />
==A Missing Tower?==<br />
There ''is'' a rather curious gap in ruins in the city center - perhaps one of the city's building repair systems was shaken loose during the crash? Could there be a missing building out in the wilderness, just waiting to be repaired? Could there be any other ruins out there that we can restore?<br />
<br />
<br />
=Monsters=<br />
You will notice that many of the monsters beyond the crater's edge are significantly more challenging than the ones you're used to. Many of them will move faster, hit harder, and have at least twice as much health as their vanilla cousins. A few will have fun and exciting abilities! Consider the server difficulty to be '''''extra hard''.''' Some monsters may drop sand, which will help you supply the nanites with important building resources.<br />
<br />
=Upgrades=<br />
This document will be updated to show all of the items and effects that are available to you as their respective buildings are unlocked.<br />
<br />
==Armor==<br />
The ruined city's nanites are capable of producing armor with very helpful bonuses, but all of them come with a cost. For example, you may get more damage at the cost of slower movement speed, or extra Armor Toughness (which helps you survive large single attacks) at the expense of lower maximum health. Every piece of armor is free, but all of them are cursed with both Binding and Vanishing, so you may not take them off or keep them after death.<br />
<br />
At first, only one set of enhanced armor will be available at Spawn. The Armory, when repaired, will offer signs with three options for each piece of armor, with increasing bonuses for each armor tier (Leather, Iron, Diamond, Netherite). When you click an armor sign, be sure that the slot you want to armor up is empty, for it will be placed directly in that slot. If you want a new helmet, but are already wearing a nanite-produced helmet, you'll need to die first to clear the old one. The ancients were ''very'' particular about making the right fashion choices.<br />
<br />
==Potion Effects==<br />
When repaired, the Potion Shop will sell a few select healing potions for 10 nanites each, and will additionally grant 10 minutes of one of 4 advanced potion effects: Haste, Fire Resistance, Jump Boost, and Strength. These effects are free, but you may only choose one at a time.<br />
<br />
=Minigames=<br />
Several of the buildings will contain minigames; this space will be updated with descriptions as they are unlocked.<br />
<br />
=Other Map Info=<br />
* The overworld map is 1000x1000, and was custom-generated by Bardidley.<br />
* The city itself is a protected region, but the outer edges of the crater are open for building.<br />
* Spawn is only protected down to 56y, so the area below is fully mineable/buildable.<br />
** In order to make mining easier, the map was first generated in 1.16, then updated to 1.18. This means there are TWO diamond layers!<br />
* The Nether will also be made available with a large, vanilla map. Be wary - the monsters here will be TOUGH! Your odds of being knocked into lava increase with every minute you remain...<br />
** Several portals are repairable out beyond the crater's edge, with one more in Spawn which will be unlockable as a collective donation milestone.<br />
* The End will not be available during this event.<br />
<br />
=Event Server Rules=<br />
* All [https://nerd.nu/rules/ global rules] apply.<br />
* No griefing or intentionally making the event experience worse for others. <br />
* No hacking of any type.</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=32960PvE2022-09-30T00:17:48Z<p>Defiex: /* Map revision 4 */</p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 28<br />
|started = 2022-01-22<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || 2020-10-30 || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}26<br />
| 2020-10-30 || 2021-06-25 || Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}27<br />
| 2021-06-25 || 2022-01-22 || Minecraft 1.16.4, Vanilla overworld/nether, Custom End<br />
|-<br />
! scope="row" | {{sms|0}}28<br />
| 2022-01-22 || (current) || Minecraft 1.18.1, Vanilla overworld/nether, Custom End<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large dirt towers connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset.<br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
=== Map Revision 26 ===<br />
The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.<br />
:''See [[PvE r26]] for more.''<br />
<br />
=== Map Revision 27 ===<br />
The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.<br />
:''See [[PvE r27]] for more.''<br />
<br />
=== Map Revision 28 ===<br />
The PvE map was reset for revision 28 on January 22, 2022 at 2:00PM EST.<br />
:''See [[PvE r28]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - https://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - https://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - https://www.reddit.com/r/baktun/<br />
* [[Brom]] - https://www.reddit.com/r/brom/<br />
* [[Century]] - https://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - https://www.reddit.com/r/Crabtree<br />
* [[Darco]] - https://www.reddit.com/r/Darco/<br />
* [[Haven]] - https://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - https://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - https://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - https://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - https://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - https://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - https://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - https://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - https://www.reddit.com/r/Solace/<br />
* [[Triton]] - https://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - https://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - https://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=File:Tempcofundraiser.png&diff=32959File:Tempcofundraiser.png2022-09-29T23:10:35Z<p>Defiex: </p>
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<div></div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=32902Main Page2022-08-06T16:04:23Z<p>Defiex: </p>
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<div>__NOTOC__<br />
{| cellpadding="8"<br />
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| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
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{{fp_image1}}<br />
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{{Did you know}}<br />
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<!-- Want to help --><br />
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<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
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{| cellpadding="8"<br />
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| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
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<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Rev28wikipagething.png|thumb|Rev 28's Steampunk Spawn]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 22nd of January, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
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[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
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Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
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<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
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[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
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The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
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|}<br />
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<div style="margin:10px 1px;"><br />
{{Other info}}<br />
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|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=32901Main Page2022-08-06T16:03:35Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
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<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
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| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
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<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
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<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
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|}<br />
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{| cellpadding="8"<br />
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| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Rev28wikipagething.png|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 22nd of January, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=File:Rev28wikipagething.png&diff=32900File:Rev28wikipagething.png2022-08-06T16:03:10Z<p>Defiex: Image of PvE's Revision 28 spawn</p>
<hr />
<div>Image of PvE's Revision 28 spawn</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=32899Main Page2022-08-06T15:57:42Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.18.2<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 22nd of January, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.18<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=File:PvE_Revision_28_Spawn.png&diff=32882File:PvE Revision 28 Spawn.png2022-07-17T17:19:50Z<p>Defiex: PvE Revision 28 Spawn</p>
<hr />
<div>PvE Revision 28 Spawn</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=32759Main Page2022-05-29T21:59:19Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
<br />
<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
<!-- Center column (spacer) --><br />
| style="padding:2px;" |<br />
<br />
<!-- Right column --><br />
| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #930000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.16.4<br />
</div><br />
<br />
Now on the '''36th Revision''', the current map was launched on the 1st of May 2021.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #4F7F1F;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.16.4<br />
</div><br />
<br />
Now on the '''28th Revision''', the current map was launched on the 22nd of January, 2022.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Skyblock column --><br />
| style="width:25%;border:1px solid #3D587C;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Skyblock]]</h2><br />
[[Image:SkyblockIsland.png|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">skyblock.nerd.nu - v. 1.16.4 - 1.16.5<br />
</div><br />
<br />
Can you work your way up from nothing to a flourishing paradise? <br />
<br />
Check out what everyone has been up to in the sky, by browsing the [[:Category:Skyblock_creations|Skyblock Creations]].<br />
<br />
From an event, to possibly a new permanent member of the Nerd.nu family of servers.<br />
<br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #b33000;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#b33000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.17 Snapshots<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Skyblock_claims&diff=32135Skyblock claims2021-05-08T02:27:00Z<p>Defiex: /* Skyblock Revision 1 plot layout */</p>
<hr />
<div>== Skyblock Revision 1 plot layout ==<br />
<br />
Below is the layout of plots for Skyblock as of 25-03-2021 [[User:Admin|DARKSKYNET]] ([[User talk:Admin|talk]]) 13:09, 25 March 2021 (EDT)<br />
<br />
<br />
{| class="wikitable"<br />
| Center X Coordinate Z || -3840 || -3456 || -3072 || -2688 || -2304 || -1920 || -1536 || -1152 || -768 || -384 || 0 || 384 || 768 || 1152 || 1536 || 1920 || 2304 || 2688 || 3072 || 3456 || 3840 || <br />
|-<br />
| -3840 || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || <br />
|-<br />
| || || || || || || [[Player:KRWisty]] || [[Image:Blusilver87_SB_2.png|300px]] <br> [[Player:Blusilver87|Blusilver87]] <br> Mob Grinder (for easy cobble trades) + Slime Chunk for slime blocks || || || [[Player:SirLyle]] || || [[Player:Dispatch]] || [[Player:zburdsal]] || || || || || || || [[Player:assasymphoni]] || [[Player:buzzie71]] || <br />
|-<br />
| -3456 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || <br />
|-<br />
| || || [[Player:TheCoachAdair]] || [[Player:Charismatix]] || || || || || [[Player:KindaNiceGuy]] || || || || [[Player:TheNightsKing]] || || [[Player:AbsolutePerson]] || || [[Player:DrTim58]] || [[Player:papilexii]] || || || || [[Player:SkrapssparkS]] || <br />
|-<br />
| -3072 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 || 51 || 52 || 53 || 54 || 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || <br />
|-<br />
| || || [[Player:katherineoverman]] || [[Player:AzulaTheFireLord]] || [[Player:CaptainScarrows]] || || || [[Player:Jaitie018]] || [[Player:Carrotapple]] || || [[Player:ghrey303]] || || || [[Player:AmazingBrotato]] || || || || [[Player:itscairns]] || [[Player:PigeonSquared]] || [[Player:Challenger2]] || || [[Player:USSFallenAngel]] || <br />
|-<br />
| -2688 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 || 75 || 76 || 77 || 78 || 79 || 80 || 81 || 82 || 83 || <br />
|-<br />
| || || [[Player:RedEleven]] || [[Player:xredamancyx]] || [[Player:XBlaiseX]] || [[Player:kalasalad]] || || [[Player:DragonPurple]] || || || || || || || || [[Player:Setantii]] || [[Player:Cen7ra]] || || [[Player:HyperSpaceJester]] || || || || <br />
|-<br />
| -2304 || 84 || 85 || 86 || 87 || 88 || 89 || 90 || 91 || 92 || 93 || 94 || 95 || 96 || 97 || 98 || 99 || 100 || 101 || 102 || 103 || 104 || <br />
|-<br />
| || || || || || || || [[Player:Lord_Xiphos]] || || || [[Player:FiddlersViridian]] || || || || || [[Player:Waldrick]] || [[Player:MysticalLizard]] || || || [[Player:UncleTito1]] || || || <br />
|-<br />
| -1920 || 105 || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116 || 117 || 118 || 119 || 120 || 121 || 122 || 123 || 124 || 125 || <br />
|-<br />
| || || || || [[Player:zedadex]] || || [[Player:Derneox_]] || || [[Player:phoenicopy]] || || [[Player:MJKhoi]] || || [[Player:prebenmar]] || || [[Player:zyeryi]] || || || || || [[Player:perceptivemath]] || || || <br />
|-<br />
| -1536 || 126 || 127 || 128 || 129 || 130 || 131 || 132 || 133 || 134 || 135 || 136 || 137 || 138 || 139 || 140 || 141 || 142 || 143 || 144 || 145 || 146 || <br />
|-<br />
| || [[Player:tompreuss]] || || [[Player:ImagineSteve]] || || || || || || || [[Player:TreeNinjaInATree]] || || [[Player:PlNG]] || [[Player:shrinemaster]] || || || || || [[Player:joshcarls]] || [[Player:axton900]] || || || <br />
|-<br />
| -1152 || 147 || 148 || 149 || 150 || 151 || 152 || 153 || 154 || 155 || 156 || 157 || 158 || 159 || 160 || 161 || 162 || 163 || 164 || 165 || 166 || 167 || <br />
|-<br />
| || || || [[Player:thrawn21]] || || || || || || || || || [[Player:WaterSlide]] || || || || || [[Player:Dunan_Minebrow]] || || || || || <br />
|-<br />
| -768 || 168 || 169 || 170 || 171 || 172 || 173 || 174 || 175 || 176 || 177 || 178 || 179 || 180 || 181 || 182 || 183 || 184 || 185 || 186 || 187 || 188 || <br />
|-<br />
| || || || || || || || || || || [[Player:Creore_Ingot]] || || || [[Player:guspolly]] || || || || || || || || || <br />
|-<br />
| -384 || 189 || 190 || 191 || 192 || 193 || 194 || 195 || 196 || 197 || 198 || 199 || 200 || 201 || 202 || 203 || 204 || 205 || 206 || 207 || 208 || 209 || <br />
|-<br />
| || || || || || [[Player:WizardLizard1234]] || || || [[Player:defiex]] || || [[Player:Moon_Goddess]] || [[Player:DancingBolt]] || || || [[Player:cheezychicken]] || [[Player:Lilah427]] || || || || || || [[Player:Bobosozeli]] || <br />
|-<br />
| 0 || 210 || 211 || 212 || 213 || 214 || 215 || 216 || 217 || 218 || 219 || 220 || 221 || 222 || 223 || 224 || 225 || 226 || 227 || 228 || 229 || 230 || <br />
|-<br />
| || || || || [[Player:m_talon]] || || || || || || || SPAWN || || || [[Player:Oxion_]] || || || || || [[Player:Yakkhyl]] || || || <br />
|-<br />
| 384 || 231 || 232 || 233 || 234 || 235 || 236 || 237 || 238 || 239 || 240 || 241 || 242 || 243 || 244 || 245 || 246 || 247 || 248 || 249 || 250 || 251 || <br />
|-<br />
| || [[Player:DorkyNerd]] || || || || || || [[Player:CharlotteOverman]] || || [[Player:shanty_sniper]] || [[Player:zombiecentre]] || || || || || || || [[Player:UpsideKen]] || || || [[Player:needs_a_name]] || || <br />
|-<br />
| 768 || 252 || 253 || 254 || 255 || 256 || 257 || 258 || 259 || 260 || 261 || 262 || 263 || 264 || 265 || 266 || 267 || 268 || 269 || 270 || 271 || 272 || <br />
|-<br />
| || || [[Player:Aniomis]] || || [[Player:Andromeda4210]] || || || || || || || || [[Player:NameChqnge]] || || [[Player:Medoria]] || || || || || [[Player:Stormmblade]] || [[Player:MasterClam]] || [[Player:RukiaKuchiki_]] || <br />
|-<br />
| 1152 || 273 || 274 || 275 || 276 || 277 || 278 || 279 || 280 || 281 || 282 || 283 || 284 || 285 || 286 || 287 || 288 || 289 || 290 || 291 || 292 || 293 || <br />
|-<br />
| || [[Player:djtrogy]] || || || || || || [[Player:Siraiso]] || || || || || || [[Player:ocelotpotpie]] || [[Player:SuperNiceGuy]] || S_W || || || [[Player:venom20078]] || || || || <br />
|-<br />
| 1536 || 294 || 295 || 296 || 297 || 298 || 299 || 300 || 301 || 302 || 303 || 304 || 305 || 306 || 307 || 308 || 309 || 310 || 311 || 312 || 313 || 314 || <br />
|-<br />
| || || || || [[Image:7lPeoFF.png|300px]] <br> [[Player:King_of_queso|King_of_queso]] <br> Creeper spawner available for easy gunpowder>cobble trades! || || [[Player:kumquatmay]] || [[Player:Len2020]] || || || [[Player:Chef_Zuul]] || || || || [[Player:R0b0tacus]] || || [[Player:Verros]] || || || || || || <br />
|-<br />
| 1920 || 315 || 316 || 317 || 318 || 319 || 320 || 321 || 322 || 323 || 324 || 325 || 326 || 327 || 328 || 329 || 330 || 331 || 332 || 333 || 334 || 335 || <br />
|-<br />
| || || || || || || [[Player:RealDoggyGaming]] || || || || || [[Player:tadrogers]] || || || || [[Player:Rich_Boys05]] || || [[Player:LTP1828]] || || [[Player:marting11]] || || [[Player:dittu13]] || <br />
|-<br />
| 2304 || 336 || 337 || 338 || 339 || 340 || 341 || 342 || 343 || 344 || 345 || 346 || 347 || 348 || 349 || 350 || 351 || 352 || 353 || 354 || 355 || 356 || <br />
|-<br />
| || || || || || [[Player:PPGOME]] || || || [[Player:Penergy]] || || || || [[Player:DantesDame]] || [[Player:Cr4shMyCar]] || [[Player:Smirkules]] || || || [[Player:CaptainShivy]] || || || [[Player:XeTrain]] || [[Player:twilexis]] || <br />
|-<br />
| 2688 || 357 || 358 || 359 || 360 || 361 || 362 || 363 || 364 || 365 || 366 || 367 || 368 || 369 || 370 || 371 || 372 || 373 || 374 || 375 || 376 || 377 || <br />
|-<br />
| || || || || || || || || [[Player:Armas_DSasi]] || || || || || || || || [[Player:cujobear]] || || || [[Player:TotteryGlint08]] || || [[Image:2021-03-28 NastySkyblock.png|300px]] <br> [[Player:NastyHabits|NastyHabits]] || <br />
|-<br />
| 3072 || 378 || 379 || 380 || 381 || 382 || 383 || 384 || 385 || 386 || 387 || 388 || 389 || 390 || 391 || 392 || 393 || 394 || 395 || 396 || 397 || 398 || <br />
|-<br />
| || || [[Player:The_Hero27]] || [[Player:Wozdaka]] || [[Player:Marco2124]] || [[Player:Spook6]] || || || || [[Player:FluffyBoizz]] || || || || [[Player:Azumarill]] || || || || || [[Player:wyndysacha]] || [[Player:WaterBucket1]] || || [[Player:wyguy2014]] || <br />
|-<br />
| 3456 || 399 || 400 || 401 || 402 || 403 || 404 || 405 || 406 || 407 || 408 || 409 || 410 || 411 || 412 || 413 || 414 || 415 || 416 || 417 || 418 || 419 || <br />
|-<br />
| || || || || || || [[Player:FishyWishyEF]] || || [[Player:Bluuefuzzy]] || || || || || || || || || || || || || || <br />
|-<br />
| 3840 || 420 || 421 || 422 || 423 || 424 || 425 || 426 || 427 || 428 || 429 || 430 || 431 || 432 || 433 || 434 || 435 || 436 || 437 || 438 || 439 || 440 || <br />
|-<br />
| || [[Player:fazaden]] || || || || || || [[Player:1G0t1o0od0llas]] || || || || || || [[Player:Comrade_Rokkuwu]] || || || || [[Player:AnSq]] || || [[Player:Awesomeacc]] || [[Player:dogo1005MC]] || || <br />
|}<br />
<br />
[[Category:Skyblock]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=2020_Fundraiser&diff=313852020 Fundraiser2020-12-13T00:33:42Z<p>Defiex: /* The Nether */</p>
<hr />
<div>__TOC__ <br />
=Donations=<br />
Many games and servers offer things like paid loot boxes to give the player buying them an advantage over everyone else. Some allow special ranks, privileges, or even staff positions to be purchased as well. Though our servers and gamemodes may have changed over the past 11 years, the core idea of Nerd.nu has not: that all players should be treated fairly and equally. Anyone can join our servers for the first time, without giving us a cent, and have the same experience as someone who’s been around for years and donated hundreds of dollars.<br />
<br />
The hardware our servers run on does cost money, so once a year we hold a fundraiser to help pay for the next year’s costs. Normally, every penny donated goes directly to running the servers you play on, but this year we're doing something a little different: Back in the Ancient Times, before Minecraft saw its official release, our community had a tradition of a late-year donation drive to [http://childsplaycharity.org/ Child's Play.] This charity provides toys, video games, and more to children in hospitals worldwide. Thanks to your extreme generosity in past fundraisers, the servers are currently already funded through at least July 2021. As such, we'll be donating 50% of the upcoming 2020 fundraiser's donation total to Child's Play. If you are able to contribute, and believe that we have earned it, we greatly appreciate any amount you give. If you are not able to contribute, don’t worry about it! Just have fun at the event. Either way, visit https://nerd.nu/donate/ to see how much has been donated so far, and maybe make a donation of your own!<br />
<br />
=General Info=<br />
The theme for this year's Fundraiser is: Skyblock! See below for more details.<br />
* The fundraiser will run December 11th to December 13th, 2020 on e.nerd.nu.<br />
* The server will be on version '''1.15.2.'''<br />
* As always, Creative and PvE will be closed during the fundraiser weekend.<br />
* The fundraiser will start around '''[https://www.timeanddate.com/worldclock/fixedtime.html?msg=2020+Nerd.Nu+Semi-Charity+Skyblock+Fundraiser%21+Event.nerd.nu&iso=20201211T20&p1=179 8pm EST on Friday]''' and end somewhere around '''10pm Sunday evening'''.<br />
* The other servers will open back up some time after 9pm EDT Sunday evening.<br />
<br />
=Skyblock=<br />
For those who have never played Skyblock, this game mode involves starting out on a tiny island, with a very limited amount of materials. You begin by making cobblestone to grow your island, and then farm all sorts of plants and mobs. More blocks and items can be traded for at Spawn - The NutriChew™ Company offers a wide selection, and will happily pay you for most types of farmed goods. Can you work your way up from nothing to a flourishing paradise?<br />
==Getting Started==<br />
[[File:SkyblockIsland.png|200px|thumb|right|Your Starting Island]]<br />
<br />
===Claiming an Island===<br />
When you first join the server, you'll be placed on Spawn Island, which contains a Trading Hall, a set of Warp Signs, and several minigame arenas. To begin your Skyblock adventure, head North through the trading hall tree and out the back door. There, you'll find 10 colored walls full of signs. Each sign, when clicked, takes you to an island. <br />
[[File:Skyblockwarpwalls.png|200px|thumb|right|Aerial View of the warp sign area]]<br />
[[File:Skyblockwarpwall.png|200px|thumb|right|Close-up view of a warp sign wall]]<br />
* To begin building, pick any unclaimed warp sign and right click it to warp to an island. Once on the island, type '''/nerdplot claim'''. <br />
** The placement of the signs on the wall does NOT match up with the location of the plots in the world. Two signs that are next to each other on the wall can lead to islands that are dozens of plots apart. This is to ensure that players don't snap up the plots next to spawn straight away, so that everyone gets an equal chance.<br />
** Admins will frequently update the names on these warp signs, but to help you avoid getting lost, please remember the Block that your warp sign is in. Most blocks are different colors, and all have a letter on the very top ranging from A to J.<br />
** If the plot you warped to is already claimed, just click the island's sign to warp back to Spawn and try a different warp sign.<br />
* Once you claim the island, you'll have access to the starting items in the chest: a spare oak sapling, a wooden axe and pickaxe, some bonemeal, and a full stack of NutriChew™: so tasty it hurts!<br />
* Group islands are allowed! As the owner of your island, you can add other members to your plot; simply type /rg i to find out your region name, then /rg addmember skyblock_0### username. (Replace the word 'username' with the player's name, and the ### with your plot number.) You can only be the owner of one island, but you can be a member of as many islands as you want.<br />
* Your island comes pre-loaded with a single tree, water block, lava block '''(It's at a y-level of 60; be careful not to fall in!)''', and a poppy. It also contains a warp back to the Spawn Trading Hall, as well as some stone, grass blocks, and even 8 iron ore! You'll have to dig a bit to find them, so be careful!<br />
* If you do fall into the void, don't worry! Your progress won't be wasted. All players who fall into the void are warped back onto spawn island with their items intact. We can't guarantee how high above spawn you'll be, however............<br />
** However, any items that fall into the void that AREN'T in your inventory will be lost. Be careful when dropping items or breaking blocks!<br />
* Your island is in a 384x384 region. You may expand to fill this entire region if you like, or stick with an isolated island. The choice is yours!<br />
** This means that two neighboring plots have the ability to connect to each other, via bridges or more, if both plot owners agree.<br />
<br />
===Creating Cobblestone===<br />
<br />
* Once you've found enough iron to make a bucket or two, and you've found your water and lava blocks, it's time to start printing money! Cobblestone isn't just a handy building material, '''it's the basic unit of currency for this event'''; you can use it (and its more valuable forms) to purchase just about anything that's available at the Spawn Trading Hall. <br />
* [https://minecraft.gamepedia.com/Tutorials/Cobblestone_farming This guide] has some ideas for a cobblestone generator, but feel free to make your own! Extra lava and water buckets are buyable at spawn.<br />
* There are higher levels of currency used to buy more expensive items, all available at the Currency Exchanger in Spawn: <br />
** 64 cobble can be traded for a "Refined Cobble" (RC for short) - most items that you sell at spawn are worth at least this much, to save on constant currency exchanging.<br />
** 64 Refined Cobble can be traded for a "Concentrated Cobble" (CC for short)- used to purchase the most expensive items!<br />
** 64 Concentrated Cobble will get you a "Polished Cobble" (PC for short) - For obsessive money-hoarders only! This is just a token of wealth, it can't actually be traded for anything except 64 CC again.<br />
<br />
===Farming===<br />
If a life of cobble farming isn't for you, never fear! There are three traders in Spawn who will buy your farmed goods in exchange for currency. Once you've farmed enough cobblestone to afford some basic blocks, you can head to the spawn traders and pick up some dirt and seeds. After a spot of farming, you can sell your cooked meat, prepared food (e.g. cakes, stews, pies), and even mob drops!<br />
<br />
* For an early start on farming, you can also bonemeal the grass on your starting island to get some wheat seeds.<br />
* Passive mobs can spawn on grass during the daytime, so with enough dirt for your starting grass to spread on, you can make some nice pastures to attract the cows (and sheep, pigs, chickens, horses, etc).<br />
** If you're having trouble finding some farm animals, some passive mob spawn eggs are available at the Trading Hall.<br />
* Beehives have a small chance of generating if you bonemeal an Oak or Birch sapling that is within 2 blocks of a flower.<br />
* Fishing is a cheap source of food and the occasional treasure.<br />
* Just like in vanilla Minecraft, hostile mobs can spawn anywhere with a low light level. Since you start with a very limited amount of land, you can use a Darkroom grinder to generate a good amount of mobs! Any enclosed box will work, but this guide gives some helpful tips:[https://minecraft.gamepedia.com/Tutorials/Mob_farm#Designs Link] A good grinder is recommended, because many mob drops can be sold at spawn for serious currency!<br />
** Hostile Mobs also have a small chance of dropping ores! Iron, Coal, Redstone, Lapis, Gold, Emerald, and even Diamond ores can be obtained, along with a few extras available from Nether mobs.<br />
<br />
==Spawn Traders==<br />
[[File:Skyblocktrading.png|200px|thumb|right|Trading Hall]]<br />
[[File:Skyblocktraders.png|200px|thumb|right|Inside the Trading Hall]]<br />
There are 16 trading stalls inside the Trading Hall tree at spawn, although the best items won't be available for purchase right away. As the event goes on, more traders will arrive, offering goods ranging from flowers, passive mob eggs, enchanted books, and more! A full chart of available trades is posted [https://docs.google.com/spreadsheets/d/1A_58XNJyn_EOq58qoXzr3aImQL9yz53jfrimWlfg3uk/edit#gid=0 at this link], but rest assured that the overwhelming majority of vanilla blocks/items from 1.15.2 are available in one form or another, either from Spawn Traders, mob drops, or crafting from raw materials. <br />
<br />
* At the beginning, the most important set of stalls are those in the NW and NE corner. The NW stall (red and orange) is where you buy the basic starting materials, and the NE stall (green and cyan) is where you sell all of your farmed goodies.<br />
<br />
==The Nether==<br />
* The Nether will unlock early in the weekend, but watch your step - it's a long way down! <br />
[[File:Skyblocknether.png|200px|thumb|right|Look out below!]]<br />
* To access the nether from your plot, you must first build an obsidian portal of standard size. <br />
** '''We will only light portals that have an opening 4 blocks tall and 3 blocks wide or smaller, and the portal must be within 16 blocks of your starting bedrock block.''' <br />
* Once the obsidian frame is built, simply stand near it and type /modreq light my portal please. An Admin will come along and light it at the soonest available opportunity. <br />
** They will also grant you access to your Nether plot, which will have the same plot number as your overworld plot.<br />
** Only the plot owner(s) can request portal lighting!<br />
* '''WARNING: your Nether plot has no blocks aside from the portal! When you first travel to the nether, bring some blocks with you!'''<br />
* At first, There are no nether islands aside from a small exit island at 0,0. This is where you will appear if you fall into the Nether void.<br />
* Each Nether plot is 48x48 blocks, with the portal roughly in the center.<br />
* Nether Mobs will spawn frequently (including Wither Skeletons). Like the Overworld mobs, they have a small chance of dropping ores - even Glowstone Blocks and Quartz!<br />
<br />
==Contests==<br />
Throughout the event, three contests will be held:<br />
===Scavenger Hunt===<br />
You have until the end of the Fundraiser to collect the 9 items below. Once you've obtained all 9, put them in your starting chest on your island and make a modreq saying you've completed the Scavenger Hunt. All players who complete the hunt will win 8 CC, but the first player to finish wins even more!<br />
{| class="wikitable"<br />
|-<br />
|Lily Pad<br />
|-<br />
|Poisonous Potato<br />
|-<br />
|Magenta Glazed Terracotta<br />
|-<br />
|Splash Potion of Slow Falling<br />
|-<br />
|Suspicious Stew<br />
|-<br />
|Diamond Hoe<br />
|-<br />
|Red Nether Bricks<br />
|-<br />
|End Crystal<br />
|-<br />
|Arrow of Leaping II (0:11)<br />
|}<br />
<br />
===Island Superlatives===<br />
On Sunday, December 13th, players may submit their own overworld islands for judging. Island owners can submit their island on [[https://nerd.nu/forums/topic/5952-2020-skyblock-fundraiser-island-superlatives-nominations/ this forum thread]] and should submit the following information:<br />
* Plot Number<br />
* Plot Owner<br />
* Island Name (If none is given, it will simply be labeled (Owner)'s Island.<br />
* Category they wished to be judged under. (You may only choose one)<br />
* The available categories to choose from are:<br />
** Prettiest Island<br />
** Most Useful Island<br />
** Spookiest Island <br />
<br />
At 5pm EST on Sunday, A thread will be posted on the forums with all submissions received up to that point, grouped by category and labeled with their warp sign address. Nominations received after 5pm EST will not be considered. The winners will be decided by a vote on the forum, which will close no earlier than 9pm EST. The winners will be announced in a public post after the event closes.<br />
<br />
===Richest Island===<br />
Also announced in that public after-event post will be the island that obtained the most cobble currency! The total amount of cobble represented by your collected Cobble, RC, CC, and PC will be counted, and the top 3 wealthiest islands will be announced! <br />
* Only money placed in your starter chest will be counted, not money in your inventory or other chests.<br />
<br />
==Minigames==<br />
Throughout the Fundraiser, three minigames arenas will be open. Each will have an admin-run event occur at least twice (to give different time zones a chance to play); they'll be open for public use otherwise.<br />
[[File:2020eventschedule.png]]<br />
<br />
===Spleef===<br />
[[File:Skyblockspleef.png|200px|thumb|right|Spleef Arena]]<br />
We'll be hosting two 1v1 Spleef Tournaments, along with the usual Bi-Weekly FFA spleef that traditionally happens as a Saturday night event on the Creative Server. The top 3 winners in each tournament will win a prize!(for FFA spleef, it's the three people who win the greatest number of rounds) 1v1 Tournaments will happen Saturday at 12pm EST and Sunday 7am EST, and the FFA tournament will be Saturday 9pm EST.<br />
===PvP===<br />
[[File:Skyblockpvp.png|200px|thumb|right|PvP Arena]]<br />
We'll be hosting two 1v1 tournaments during the Fundraiser. A kit will be provided; no outside items will be allowed in the arena to ensure an even playing field. The arena will be open all weekend, so players may duel each other any time a tournament is not ongoing. The tournaments will happen Saturday 6pm EST and Sunday 10am EST.<br />
<br />
===Thimble===<br />
[[File:Skyblockthimble.png|200px|thumb|right|Thimble Arena]]<br />
There will be two admin-hosted games of Thimble, but players can host their own games any time after the first official one ends. Official games will be run Saturday 8am EST and 4pm EST.<br />
<br />
==Other Map Info==<br />
* Zombie villagers will not spawn during the event; the only villagers you will find are the spawn traders.<br />
** This also means that Raids will not be possible, because even if a Pillager scouting party appears, there are no villages for Bad Omen to take effect in.<br />
* The entire map is a '''Plains''' biome, so fish will not spawn naturally in water. Ink Sacs and Buckets of fish (of all 4 varieties) will be available at Spawn.<br />
* The End is disabled, although many of its blocks will be purchasable at spawn as the event goes on.<br />
* Flow requests are a thing of the past! Due to the nature of Skyblock, a cobblestone generator is a must. Therefore, all players are allowed to flow liquids in plots that they own. All you need to do is type /flow within your region, and click the liquids that you want to flow. Then, type /flow again to go back to placing safe liquids.<br />
** Only region owners can flow water in their plot, not region members. To add another user as an owner, type /rg addowner skyblock_#### username. (Only do this for people you completely trust! Regular region members can still build, but owners can add other members and owners.)<br />
* Moblimiter is enabled, with the same limits as the PvE server. In an unloaded chunk, most passive mobs are culled down to 4 per chunk (and only 2 of each colored sheep.) <br />
** If you buy a spawn egg for a mob you'd like to keep, we'd recommend using a Name Tag on that mob to ensure it doesn't disappear.<br />
<br />
<br />
=Event Server Rules=<br />
* All [https://nerd.nu/rules/ global rules] apply.<br />
* No griefing or intentionally making the event experience worse for others. If you break something, fix it.<br />
* No hacking of any type.</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=31202PvE Information Guide2020-11-23T04:37:35Z<p>Defiex: /* Iron Spawners - NOTE THIS SECTION IS BEING UPDATED! */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 26<br />
|started = October 30, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 26th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://nerd.nu/b/pve/revision-26-info-post-mtgz here] on the PvE Admin Blog. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners - NOTE THIS SECTION IS BEING UPDATED!==<br />
defiex will be updating this section in the next day or two (yay irl!) meanwhile, take a look at: [https://redd.it/juv3po sirlyle's post] for more info on how Solace has set up their iron grinders.<br />
<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
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[[Image:Ironstar-grinder1.png|left|300px]]<br />
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* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
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<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
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===Spawn Trades===<br />
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Under construction!<br />
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==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
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[[Image:Map.png]]<br />
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''In this example you can see the map id 137''.<br />
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Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
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PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
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-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
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[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
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Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
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* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
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Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
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Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
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==Miscellaneous==<br />
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===Reminders===<br />
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* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
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The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
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<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
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We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
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===Clanchat Command Usage===<br />
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{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
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Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
** Current Padmin names can be found on the [https://nerd.nu/staff/ Staff Page] under PvE admins. We suggest you copy/paste their names to avoid errors.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=31201PvE Information Guide2020-11-23T04:23:53Z<p>Defiex: /* Iron Spawners */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 26<br />
|started = October 30, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 26th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://nerd.nu/b/pve/revision-26-info-post-mtgz here] on the PvE Admin Blog. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners - NOTE THIS SECTION IS BEING UPDATED!==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
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<br><br />
<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
** Current Padmin names can be found on the [https://nerd.nu/staff/ Staff Page] under PvE admins. We suggest you copy/paste their names to avoid errors.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=31117PvE Information Guide2020-11-11T18:34:02Z<p>Defiex: /* New Features & Notable Changes */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 26<br />
|started = October 30, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 26th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://nerd.nu/b/pve/revision-26-info-post-mtgz here] on the PvE Admin Blog. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
<br />
<br />
<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
** Current Padmin names can be found on the [https://nerd.nu/staff/ Staff Page] under PvE admins. We suggest you copy/paste their names to avoid errors.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=31116PvE Information Guide2020-11-11T18:33:01Z<p>Defiex: </p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 26<br />
|started = October 30, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 25th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://redd.it/fhpxr8 here] on the subreddit. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
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* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
** Current Padmin names can be found on the [https://nerd.nu/staff/ Staff Page] under PvE admins. We suggest you copy/paste their names to avoid errors.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=List_of_approved_client_mods&diff=31115List of approved client mods2020-11-06T05:23:50Z<p>Defiex: /* PvE & Creative */</p>
<hr />
<div>__TOC__<br />
<br />
The purpose of this page is to provide a '''list of approved client mods''' that may be used on the servers. <br />
* '''Any client mod not on either list is assumed to be NOT APPROVED.''' You may request approval of a client mod by contacting a server admin or head admin [http://nerd.nu/staff] - provide a link to the mod download page - at which point the mod will be added to one of the lists.<br />
<br />
==Relevant Rules==<br />
<br />
From the [[Rules]] page, under the '''Universal''' rules:<br />
<br />
''Client mods that give a distinct advantage to an individual are not allowed.''<br />
<br />
Please be mindful that any features of mods which conflict with the current rules are not permitted to be used.<br />
<br />
==PvE & Creative==<br />
Key: <br />
* Allowed - mod is allowed on the specified server<br />
* Restricted - mod is allowed, but may have some rules, see the "Restrictions" column for details<br />
* Not Allowed - mod is not allowed at all on the specified server<br />
<br />
<br />
{| class="wikitable sortable" <br />
|-<br />
! scope="col" text-align="center"| Mod Name<br />
! scope="col" class="unsortable" text-align="center"| Category<br />
! scope="col" class="unsortable" text-align="center"| PvE<br />
! scope="col" class="unsortable" text-align="center"| Creative<br />
! scope="col" class="unsortable" text-align="left"| Restrictions<br />
|-<br />
! scope="row" | {{sms|0}}Rei's minimap [http://minecraftsix.com/reis-minimap-mod/]<br />
| Waypoint/Minimap || Restricted || Allowed || Cave mapping / Mob radar must be disabled<br />
|-<br />
! scope="row" | {{sms|0}}Journeymap [http://journeymap.info/Home]<br />
| Waypoint/Minimap || Restricted || Allowed || Cave mapping / Mob radar must be disabled<br />
|-<br />
! scope="row" | {{sms|0}}Zan's Minimap [http://minecraftsix.com/zans-minimap-mod/]<br />
| Waypoint/Minimap || Restricted || Allowed || Cave mapping / Mob radar must be disabled<br />
|-<br />
! scope="row" | {{sms|0}}Voxelmap [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-8-9-1-8-1-7-10-1-6-4-a-minimap-and]<br />
| Waypoint/Minimap || Restricted || Allowed || Cave mapping / Mob radar must be disabled<br />
|-<br />
! scope="row" | {{sms|0}}Xaero's Minimap [https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap]<br />
| Waypoint/Minimap || Restricted || Unknown || Cave mapping / Mob radar must be disabled<br />
|-<br />
! scope="row" | {{sms|0}}Schematica [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1285818-schematica]<br />
| Building || Restricted || Restricted || Print function is disabled via server configs<br />
|-<br />
! scope="row" | {{sms|0}}Optifine [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-h3-fps-boost-hd-textures-shaders-and]<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Watson [https://github.com/totemo/watson]<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}World Edit CUI [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292886-worldeditcui]<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Shaders<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Cape mods<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}player model changing mods<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Gammabright [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282892-gammabright-advanced-brightness-fullbright-mod-200]<br />
| Visual / Cosmetic || Allowed || Allowed || <br />
|-<br />
! scope="row" |{{sms|0}}ShulkerBoxViewer [https://www.curseforge.com/minecraft/mc-mods/shulkerboxviewer]<br />
| Visual / Cosmetic || Allowed || ??||<br />
|-<br />
! scope="row" | {{sms|0}}InventoryTweaks [http://inventory-tweaks.readthedocs.org/en/latest/]<br />
| || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}ArmorStatusHUD<br />
| Game Info || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Not Enough Items<br />
| Game Info || Allowed || Unknown || <br />
|-<br />
! scope="row" | {{sms|0}}Just Enough Items<br />
| Game Info || Allowed || Unknown || <br />
|-<br />
! scope="row" | {{sms|0}}EasierVillagerTrading [https://minecraft.curseforge.com/projects/easiervillagertrading]<br />
| Game Info || Allowed || Unknown || <br />
|-<br />
! scope="row" | {{sms|0}}StatusEffectHUD<br />
| Game Info || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}Zyin's HUD [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291893-zyins-hud]<br />
| Game Info || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}IngameInfo [http://mods.curse.com/mc-mods/minecraft/225604-ingame-info-xml]<br />
| Game Info || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}NEAT [https://minecraft.curseforge.com/projects/Neat]<br />
| Game Info || Allowed || Unknown || <br />
|-<br />
! scope="row" | {{sms|0}}Monster Spawn Highlighter [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284041-lunatrius-mods]<br />
| Game Info || Allowed || Allowed || (discontinued)<br />
|-<br />
! scope="row" | {{sms|0}}bUpload [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1285327-1-7-2-bupload-upload-screenshots-straight-to]<br />
| Photo / Video || Allowed || Allowed || <br />
|-<br />
! scope="row" | {{sms|0}}TabbyChat [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2181597-tabbychat-2-smp-chat-overhaul-new-maintainer]<br />
| Chat || Allowed || Allowed ||<br />
|-<br />
! scope="row" | {{sms|0}}Macro/Keybind mod [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275039-macro-keybind-mod-0-10-12]<br />
| || Restricted || Restricted || ALLOWED: <br />
* using a macro to perform a single command is allowed <br />
* using a macro to announce a spleef countdown is allowed <br />
* using a script to repeatedly punch (at a humanly possible rate) at a grinder would be allowed <br />
* using a script to punch and move forward would be allowed <br />
<br />
NOT ALLOWED: <br />
* using a script to punch and move around (eg. at the End grinder moving up and down the row of Endermen) would not be allowed <br />
* using a script to move the player and replant a field with crops would not be allowed <br />
* movement other than that in a straight line with a script would not be allowed <br />
* autocrafting is not allowed <br />
* anything that does more than invtweaks/mojang shift-double-click inventory mechanics is not allowed<br />
|-<br />
! scope="row" | {{sms|0}}Better PvP "Fair Play" [https://www.planetminecraft.com/mod/1710forge-better-pvp-fair-play-mod-v117---minimap-gui-keybinds/]<br />
| Hud/Minimap+ || Restricted || Unknown || Same restrictions as minimap mods and the Macro/Keybind mod.<br />
|-<br />
! scope="row" | {{sms|0}}Baritone<br />
| under review|| under review || under review|| <br />
|}<br />
<br />
==Installing Forge and Liteloader==<br />
''Updated Jan 22, 2017 for 1.11.2<br />
# Using a fresh 1.11.2 profile, open Minecraft to the main menu. Then close minecraft.<br />
# Download the 1.11.2 Forge installer <br />
#Locate the file in your downloads and run the installer (choose “install client” and hit OK)<br />
#Run the Minecraft launcher, choose the FORGE profile, and hit PLAY. When you get to the main minecraft window you can close minecraft.<br />
#Download the 1.11.2 Liteloader installer <br />
#Locate the file in your downloads and run the installer <br />
## when it asks you which profile to install using the EXTEND FROM box choose 1.11.2-forge profile that was created (this will chain them together to allow both forge and liteloader mods) - then hit OK<br />
#Run the Mine launcher, select the “Liteloader 1.11.2 with Forge 1.11.2” profile and hit PLAY. When you get to the main minecraft window you can close minecraft.<br />
#Download your client mods<br />
#Open your "MODS" folder <br />
## windows: search for %appdata% and look for "Minecraft > mods" <br />
## OS X: library > application support > minecraft > mods <br />
# If the installation process did not create a 1.11.2 folder in your mods folder, go ahead and make one now<br />
# Drop all of the mod downloads to this 1.11.2 folder. <br />
# Open MC and run your Forge + Liteloader profile<br />
## you can rename by clicking selecting the “Liteloader 1.11.2 and Forge 1.11.2” profile on the bottom left of your screen and hitting “Edit Profile” > enter a new name into the header > hit save<br />
## You can delete any unneeded profiles from installation at this time as well (i.e. forge and any older versions you don’t need anymore) by clicking the Profile Editor at the top of the launcher, and right # clicking the profile you want to delete. You wont need the vanilla 1.11.2 profile or “forge” after the installation is complete.<br />
# Choose your server and enter the game</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=31114PvE Information Guide2020-11-05T17:46:58Z<p>Defiex: /* How to build a Doppel */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 25<br />
|started = March 13, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 25th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://redd.it/fhpxr8 here] on the subreddit. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
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<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
** Current Padmin names can be found on the [https://nerd.nu/staff/ Staff Page] under PvE admins. We suggest you copy/paste their names to avoid errors.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=31113PvE2020-10-30T23:40:18Z<p>Defiex: updated image map</p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 26<br />
|started = 2020-10-30<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || (current) || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 24 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - https://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - https://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - https://www.reddit.com/r/baktun/<br />
* [[Brom]] - https://www.reddit.com/r/brom/<br />
* [[Century]] - https://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - https://www.reddit.com/r/Crabtree<br />
* [[Darco]] - https://www.reddit.com/r/Darco/<br />
* [[Haven]] - https://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - https://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - https://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - https://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - https://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - https://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - https://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - https://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - https://www.reddit.com/r/Solace/<br />
* [[Triton]] - https://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - https://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - https://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=31112Main Page2020-10-30T23:38:16Z<p>Defiex: udpating pve's new rev start</p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
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| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
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| style="padding:2px;" |<br />
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| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.15.2<br />
</div><br />
<br />
Now on the '''35th Revision''', the current map was launched on the 1st of February 2020.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.16.3<br />
</div><br />
<br />
Now on the '''26th Revision''', the current map was launched on the 30th of October, 2020.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.16.3<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
Like it says on the tin: Chaotic!<br />
<br />
<!-- Events column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #A07935;background:#A07935;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Event]]</h2><br />
[[Image:Lobby design by heysofia.png|thumb|Lobby Design Contest 2016 1st Place by heysofia]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">event.nerd.nu<br />
</div><br />
Our event server is only online for the duration of pre-arranged events such as our yearly fundraiser. You can keep up with news of any upcoming events via our subreddit or twitter.<br />
<br />
We have a different ruleset in place for events as their nature varies from the standard three servers. Stay in the know by visiting our [[Rules#EVENT|Event Rules]] page.<br />
<br />
|}<br />
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{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
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<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Cartograph&diff=30864Cartograph2020-07-30T21:25:56Z<p>Defiex: /* Cartograph policy */</p>
<hr />
<div>== Cartograph policy ==<br />
(Note, this isn't official policy, it's just an observation of how things have been done the past few revs.)<br />
<br />
Depending on the server type, admins will periodically post cartographs of the current revision to the [http://www.reddit.com/r/mcpublic/ subreddit]:<br />
* [[Creative]] - cartographs can be created whenever.<br />
* [[PvE]] - admins generally wait a couple weeks before releasing any cartos, in order to let everyone explore the terrain.<br />
* [[Survival]] - no cartographs for the current revision.<br />
<br />
As of June 2012, Creative/PvE cartos for the current revision are automatically generated every couple of days.<br />
<br />
The save file for ''current'' revisions is not available to players, so you will not be able make your own cartograph. Once the rev is complete, however, you can download the save from [http://nerd.nu/backups nerd.nu/backups]. The wiki server hosts cartos of past revs as well, see [[Minecraft-overviewer]] for a list.<br />
<br />
== Cartograph tools ==<br />
[[Image:Cartograph_logo.png|200px|thumb|right|Cartograph logo]]<br />
<br />
[http://www.minecraftforum.net/viewtopic.php?t=13134 Cartograph] is one of the original tools created used to map Minecraft worlds. The popularity of the program has meant that 'cartograph' is now commonly used as a general term for a map generated from a minecraft savefile, even if created with a different mapping tool. Since mid 2012, nerd.nu has been using [[Minecraft-overviewer]] to generate cartographs.<br />
<br />
Live maps on [[Creative]] and [[PvE]] are currently generated by the [https://www.spigotmc.org/resources/dynmap.274/ Dynmap plugin].<br />
<br />
[[Category:Help]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=30802PvE2020-07-02T18:38:04Z<p>Defiex: </p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 25<br />
|started = 2020-03-13<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || (current) || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 24 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - http://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - http://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - http://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - http://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - http://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - http://www.reddit.com/r/baktun/<br />
* [[Brom]] - http://www.reddit.com/r/brom/<br />
* [[Century]] - http://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - http://www.reddit.com/r/Crabtree<br />
* [[Darco]] - http://www.reddit.com/r/Darco/<br />
* [[Haven]] - http://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - http://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- http://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - http://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - http://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - http://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - http://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - http://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - http://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - http://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - http://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - http://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - http://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - http://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - http://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - http://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - http://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - http://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - http://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - http://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - http://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - http://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - http://www.reddit.com/r/Solace/<br />
* [[Triton]] - http://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - http://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - http://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - http://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - http://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=30801PvE2020-07-02T18:36:28Z<p>Defiex: </p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = {{Current PvE map revision}}<br />
|started = 2020-03-13<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || (current) || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 24 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - http://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - http://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - http://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - http://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - http://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - http://www.reddit.com/r/baktun/<br />
* [[Brom]] - http://www.reddit.com/r/brom/<br />
* [[Century]] - http://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - http://www.reddit.com/r/Crabtree<br />
* [[Darco]] - http://www.reddit.com/r/Darco/<br />
* [[Haven]] - http://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - http://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- http://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - http://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - http://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - http://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - http://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - http://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - http://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - http://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - http://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - http://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - http://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - http://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - http://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - http://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - http://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - http://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - http://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - http://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - http://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - http://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - http://www.reddit.com/r/Solace/<br />
* [[Triton]] - http://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - http://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - http://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - http://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - http://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE&diff=30800PvE2020-07-02T18:35:10Z<p>Defiex: </p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = {{Current PvE map revision}}<br />
|started = 2020-03-13<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || (current) || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || (current) || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 24 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - http://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - http://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - http://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - http://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - http://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - http://www.reddit.com/r/baktun/<br />
* [[Brom]] - http://www.reddit.com/r/brom/<br />
* [[Century]] - http://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - http://www.reddit.com/r/Crabtree<br />
* [[Darco]] - http://www.reddit.com/r/Darco/<br />
* [[Haven]] - http://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - http://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- http://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - http://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - http://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - http://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - http://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - http://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - http://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - http://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - http://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - http://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - http://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - http://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - http://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - http://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - http://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - http://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - http://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - http://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - http://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - http://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - http://www.reddit.com/r/Solace/<br />
* [[Triton]] - http://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - http://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - http://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - http://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - http://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=Player:defiex&diff=30644Player:defiex2020-05-15T01:18:16Z<p>Defiex: /* PvE */</p>
<hr />
<div>{{User<br />
| username = defiex<br />
| image = [[Image:Twoheartsdefiex.png]]<br />
| caption = Wash your hands.<br />
| favorite server = [[PvE]]<br />
| authority = [[Staff#|Head Admin]]<br />
| joined = Spring 2014<br />
| left = you can't leave...it won't let you <br />
| <br />
}}<br />
<br />
== PvE ==<br />
<br />
=== Rev 13 ===<br />
<br />
Defiex dismayed the mayors of Rose with a terrible and half abandoned build on some great beachfront property.<br />
<br />
=== Rev 14 === <br />
<br />
Most of this Rev was spent feeding and clothing lost souls existing due east of the Spawn building. Defie would tend to the gardens and leave public chests full of food, armor and tools for the masses. <br />
<br />
=== Rev 15 ===<br />
<br />
defiex created the Argoth Embassy. A monstrosity that included the Enderman Cafe, a small farm, offices and the most convoluted use of hoppers to avoid traveling up and down four stories to the public chests. The embassy also included a rest stop, beach front relaxation arena and a set of apartments over the Embassy's shops. Many liked to bring their chidlren and picnic at the Embassy's refurbished playground!<br />
<br />
=== Rev 16 ===<br />
<br />
In Rev 16, while searching for the east or north portals at teh beginning of the rev, defie became lost while exploring some abandoned mineshafts. Three days later, it was decided that this was Argoth's new home and if defie was lucky, one day a way would be found to the surface. Argoth hosted the Church of the Raptor Jesus, a cemetary, a jousting arena and a super secret missle silo. Shhhh.<br />
<br />
=== Rev 17 ===<br />
<br />
With the retirement of one of the server's primo-horse breeders, defie decided to locate some horses for horsebreeding at Argoth. Because of location of the original horses and a villager with a saddle trade*, defie decided to remain in this location, founding Horsegoth. Horsegoth boasted a horsebarn, traveler's inn and it's own spleef arena attached to the Entertainment Mansion that overlooked a tranquil pond. Horsegoth was within walking distance of Clearmont's yellow line and had a direct rail line to the NEA and Argoth proper. <br />
<br />
*Unfortunately, defie did not practice safe multi-family security on the laptop used to play and the precious villager was remorselessly murdered by Little Defie, who then, using the villagers bloodied clothes, erected a flag atop the nearest mountain peak to proclaim his "most awesomeness."<br />
<br />
=== Rev 18 ===<br />
<br />
Dues Vult Argothia! <br />
<br />
Argoth was located in the South East, for going the usual North East location. The population has swelled from the meager trio and then by Rev 18's end, trickled down to a meager three. In the last weeks of this rev, SirLyle grasiously assisted in getting the rail from spawn to the Argoth region updated and in working order.<br />
<br />
=== Rev 19 ===<br />
<br />
Taking a break from building in Argoth, defie joined forces with TreeNinja in Schematicdefielandtowncityville aka Anneville, a small commune to the east of Orion and their West Portal. <br />
This rev saw the creation of the Dragon Coliseum. <br />
<br />
Many Bothans died to create this town.<br />
<br />
=== Rev 20 ===<br />
<br />
Rev 20 saw the creation and decoration administration of Spawn. A bit build-tired, defie waited a couple of weeks before venturing to the far corner of the map. This rev saw the creation of Our Land, a dino-topia with too-small cages for a pair of dinosaurs and an overlarge unused water stadium! Defie, however, was pleased by Our Land as it was only accessable by boat and defie could finally relax.<br />
<br />
Much time was spent adding to the spawn apartment building as the revision progressed, with additions to upper floors, spawn apartment contests and the arrival of aliens!<br />
<br />
=== Rev 21 ===<br />
<br />
This revision saw defi building mostly directly next to spawn in the Argoth Embassy with various trips to Agroth herself to assist in building out some of the first floor of the Town hall.<br />
<br />
=== Rev 22 ===<br />
<br />
This Revision, defiex stepped down from the position of PvE Admin and retired to the far north-east of the map, founding the town of Feeshgoth, hoping for some solitude and quiet away from the rigours of the previous post. Soon, defi would realize that the selected location was near a nether portal, and end-portal and the sister town of Argoth. Much work was done on Feeshgoth and further into the revision, defi took over decorations/building out the NE End Portal, making it a quasi-throwback build to the old Missle silo of Undergoth.<br />
<br />
=== Rev 23 ===<br />
<br />
Stuff!<br />
<br />
=== Rev 24 ===<br />
<br />
Wheast Road. 'nuff said.<br />
<br />
=== Rev 25 ===<br />
<br />
Defi begun the revision by helping to create RainBow Road. Eventually, defie escaped to the far west and built on the ice biome. Chilly.<br />
<br />
==Gallery==<br />
<br />
<gallery perrow="4"><br />
Image:Defihouserev13.png|Defiex's house in Rose City P rev 13.<br />
</gallery></div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=30643Main Page2020-05-15T00:53:51Z<p>Defiex: updated creative version and removed event server version</p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
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| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
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<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
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|}<br />
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{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
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<!-- Creative column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.15.2<br />
</div><br />
<br />
Now on the '''35th Revision''', the current map was launched on the 1st of February 2020.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.15.2<br />
</div><br />
<br />
Now on the '''25th Revision''', the current map was launched on the 13th of March, 2020.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.16(snapshot)<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
As the server is still in its infancy, there is little news to update. You can find up-to-date info on our [https://redd.it/bqq0zu wiki]<br />
<br />
<!-- Events column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #A07935;background:#A07935;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Event]]</h2><br />
[[Image:Lobby design by heysofia.png|thumb|Lobby Design Contest 2016 1st Place by heysofia]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">event.nerd.nu<br />
</div><br />
Our event server is only online for the duration of pre-arranged events such as our yearly fundraiser. You can keep up with news of any upcoming events via our subreddit or twitter.<br />
<br />
We have a different ruleset in place for events as their nature varies from the standard three servers. Stay in the know by visiting our [[Rules#EVENT|Event Rules]] page.<br />
<br />
|}<br />
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<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Player:Silversunset&diff=30516Player:Silversunset2020-04-25T00:26:02Z<p>Defiex: updated "authority" line, they have stepped down from moderator position</p>
<hr />
<div>{{User<br />
| username = Silversunset<br />
| image = [[Image:2016-02-06_14.02.41.png|400px]]<br />
| caption = Welcome to the Vajungle<br />
| favorite server = PvE<br />
| joined = PvE Rev 13<br />
| left = <br />
| creative banned = <br />
| survival banned = <br />
| chaos banned = <br />
}}<br />
<br />
<br />
== PVE ==<br />
<br />
=== Rev 13 ===<br />
=== Rev 14 ===<br />
=== Rev 15 ===<br />
=== Rev 16 ===<br />
=== Rev 17 ===<br />
=== Rev 18 ===<br />
=== Rev 19 ===<br />
<br />
==Skins==<br />
<br />
[[File:silversunsetfront.png|x250px|Current skin]] [[File:silversunsetback.png|x250px|Current skin]] [[File:silversunsetxmasrev19front.png|x250px|P rev 19 Christmas skin]] [[File:silversunsetxmasrev19back.png|x250px|P rev 19 Christmas skin]] [[File:silversunsethalloweenfront.png|x250px|P rev 19 Halloween skin]] [[File:silversunsethalloweenback.png|x250px|P rev 19 Halloween skin]]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=30361PvE Information Guide2020-04-05T18:09:49Z<p>Defiex: /* Chairs */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 25<br />
|started = March 13, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 25th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://redd.it/fhpxr8 here] on the subreddit. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
<br><br />
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<br><br />
<br><br />
<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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<br />
<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=30360PvE Information Guide2020-04-05T06:20:37Z<p>Defiex: /* Useful tools and commands */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 25<br />
|started = March 13, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 25th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://redd.it/fhpxr8 here] on the subreddit. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
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<br><br />
<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
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<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
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<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
-World Edit commands <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To sit in a chair, you must type /chairs on and right click on the staircase. To disable, type /chairs off<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=PvE_Information_Guide&diff=30359PvE Information Guide2020-04-05T06:19:09Z<p>Defiex: /* Useful tools and commands */</p>
<hr />
<div>{{server info<br />
|image = [[Image:Revision_25_Spawn.jpeg|600px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = 25<br />
|started = March 13, 2020<br />
}}<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">New Features & Notable Changes</h2>=<br />
Our PvE server is on it's 25th map reset, and with it came a number of changes both big and small to the server environment. You can find all of the changes in the information post [https://redd.it/fhpxr8 here] on the subreddit. A few of these changes require a bit more detail:<br />
<br />
==Expectations==<br />
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.<br />
<br />
<br />
===Theme===<br />
This revision’s theme will be Road Trip! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.<br />
<br />
==Overworld==<br />
The overworld for this revision will be 6000 x 6000. We opted to have a vanilla generated overworld, to allow players to experience the full benefits of vanilla features, like the Pillager outposts and bamboo forests. However a few sections of the map have been World Painted.<br />
<br />
===Special Biomes===<br />
We ask that no player or town make large claims in new and rare biomes, like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate.<br />
<br />
==The End==<br />
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across its 5000 x 5000.<br />
<br />
===Dragon Fight===<br />
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.<br />
<br />
===Elytra===<br />
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.<br />
<br />
===Shulkers===<br />
Shulkers will continue to be a respawning mob throughout the end for you to hunt down! We will be adjusting the number of shulkers spawns to less often than last revision.<br />
<br />
==Ores==<br />
Ores can once again be found in the End! These ores are plumped in some areas and nerfed in others. There are trade offs for this, custom drops do not exist in the End.<br />
<br />
==Spawn==<br />
Revision 25’s spawn was designed by cujobear and built by the padmin team, with lots of sprucing by staff members. The size of spawn has been reduced to a smaller footprint and the portal will be more centralized and easier to find in Spawnville! Revision 25 does have a rail station located at the Transit Stat!<br />
<br />
'''Points of Interest in Spawn'''<br />
<br />
* Welcome center - You will begin your road trip in Spawnville’s Welcome Center. Meet our mascot Mr. Safety Moose and be sure to read all the rules!<br />
<br />
* Free food - you will find some free samples at food carts just outside of the Welcome Center.<br />
<br />
* Transit Station - Rails out of Spawnville and Bus Service to Mapworld, Events, and more will be found just east of the Welcome Center<br />
<br />
* Bank - Found some odd items? Maybe the bankers will trade you for them?<br />
<br />
* Shops - The shops in Spawnville will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
<br />
* Post Office - Claim yourself a PO box located on the second floor.<br />
<br />
* House Plots - There are 40 plots located inside spawn. To claim a plot stand inside and type /nerdplot claim. There is a limit to 1 plot per player and plots are only 10 blocks high. You are welcome to add a house or shop of your own to Spawnville; however please keep the small town feel in mind, follow general server rules, and any unused plots will be reclaimed by padmins.<br />
<br />
==Nether==<br />
Continuing the practice of a non-vanilla Nether, the Nether for Revision 25 has been custom made by Totemo and is 3000 x 3000. It also contains new custom mobs designed by cujobear. Nether spawn has been left undeveloped, in the hopes that its development will be handled by the community.<br />
<br />
==Portals==<br />
<br />
Revision 25 will include 8 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a sign designating the portal location (i.e. North, South, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 8 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. They can be claimed by clicking the sign on the marker, which will make a modreq for you alerting the padmin team to your claim. Portal owners will have 14 days to place their portal and request its activation. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be moved for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.<br />
<br />
Here’s a link to the portal/custom spawner document that will be updated as each is found: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
*To claim a portal<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the portal<br />
**Build a square or rectangular portal frame anywhere within 100 blocks of the bedrock.<br />
**You may then modreq for the portal to be lit.<br />
<br />
*Portal Guidelines: <br />
**Portals must be placed within 100 blocks of the bedrock marker<br />
**Portals must have safe and reasonable access.<br />
**The inside of the portal may not exceed 25x9.<br />
**If a portal has not been placed within two weeks, we will place a default (2x3) portal at the bedrock location (no exceptions).<br />
**Portal frame must be made from obsidian, but feel free to decorate around it how you see fit!<br />
**The Nether-side portal frame does not need to be facing the same direction as the Overworld portal frame, let the Padmin working on your modreq know if you would like it to face a different direction!<br />
<br />
==Custom Spawners==<br />
From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and drowned. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner as this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and drowned spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build! That link again:<br />
<br />
That link again: [https://docs.google.com/spreadsheets/d/1jC4Vum4PYTofiyz6jwzvXw9LPMe1VQMFYX-B5k9XZUQ/edit?usp=sharing Google Sheets Document]<br />
<br />
Custom Spawners will be placed by admins before the rev launches. <br />
*To claim a Custom Spawner<br />
**You must locate the pre-placed double bedrock block and claim sign.<br />
**Click the sign to claim the custom spawner<br />
<br />
*Custom Spawner Guidelines: <br />
**Custom Spawners may be moved up to 100 blocks from the original pre-placed double bedrock block.<br />
**100% of drops must be available to the public, either in a public chest, or available for players to pick up at a killing floor. <br />
**You will have 14 days to decide on your placement of the custom spawner, after that a PAdmin will place the Custom Spawner at the location of the pre-placed double bedrock block.<br />
**You must begin your spawner build within two weeks of the initial discovery date or the rights to said spawner will be forfeited!<br />
<br />
<br />
==Iron Spawners==<br />
We have made a few changes to the golem spawner costs to reflect feedback from last revision. Cost for a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear<br />
<br />
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually.<br />
<br />
Please keep in mind that spawners will not be moved once placed. The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.<br />
<br />
===What Are They?===<br />
<br />
Iron Golem Spawners are our answer to vanilla iron farms. These were implemented as an alternative to vanilla setups, to reduce the entities on the server and to help with stability. These spawners have a chance of spawning a golem up to a range of 25 blocks away from you.<br />
<br />
To acquire a golem spawner, you'll need to set up a grinder which has some specific requirements, and trade in selected items via a /modreq, which a padmin will pick up.<br />
<br />
===Grinder Design===<br />
<br />
Iron golems can no longer spawn in the air, so designing your grinder to allow golems to spawn on blocks is required. Here is an example of a working grinder design from Ironstar, they have spaced out their spawners to ensure there is plenty of room for golems to spawn. Your design can be different, but this is one that we know to be efficient.<br />
<br />
[[Image:Ironstar-grinder1.png|left|300px]]<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
* Typically people have spaced their spawners out this way in a grinder.<br />
* It is helpful to mark the locations of the intended spawners with a different type of block (something that stands out), before creating a modreq for a spawner.<br />
* When a golem spawns, it will be pushed down into the lava.<br />
* When only the head is in lava, it will die and the iron can be pushed towards a collection hopper with water. Ideally minimal hoppers will help server stability.<br />
[[Image:Ironstar-grinder2.png|left|300px]]<br />
<br><br />
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<br />
<br />
<br />
===Golem Souls===<br />
<br />
Golem souls are items which have a 1 in 100 chance of dropping from mining naturally generated iron ore. Fortune does not provide any increase to the drop chance. Golem souls will play a death sound when they drop, but can sometimes be forced to the surface when discovered. Golem Souls are used for purchasing and upgrading iron golem spawners.<br />
<br />
===Golem Spawner Costs===<br />
<br />
The items needed for purchasing iron golem spawners are:<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | <br />
! scope="col" | Cobblestone<br />
! scope="col" | Wood<br />
! scope="col" | Wool<br />
! scope="col" | Workstations<br />
! scope="col" | Bell<br />
! scope="col" | PAdmin Skull<br />
! scope="col" | Golem Soul<br />
<br />
|-<br />
| Single Spawner || 320 || 60 || 60 || 20 || 1 || 3 || 10<br />
|-<br />
|}<br />
<br />
<br />
* Here is a cost sheet and visual representation of an accepted chest: [https://imgur.com/a/06SvWlj Cost Sheet]<br />
<br />
* Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "tict0c", "i_c_e_", or "cheezychicken". These are part of the [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Doppelgangers Doppelganger plugin].<br />
** Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.<br />
[[Image:doppel1.png|left|300px]]<br />
<br><br />
<br><br />
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<br><br />
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<br><br />
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<br />
<br />
* Typically each settlement will only be allowed to purchase up to four spawners, though we will exercise admin discretion with these limits, particularly if an individual is involved with several settlements.<br />
* You must buy four spawners before you can start upgrading to higher tiers. More information on Tier Upgrades can be found below.<br />
<br />
<br />
<br />
<br />
===Tier Upgrades===<br />
When you have purchased an iron golem spawner, you can start spending your golem souls on tier upgrades. Tier upgrades have a chance of spawning extra iron golems each spawning event, meaning that you can end up with more iron!<br />
<br />
* The following are the upgrade costs for each of these tiers. <br />
** These are the costs for a single spawner upgrade.<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col" | PER SPAWNER<br />
! scope="col" | Golem Soul<br />
! scope="col" | PAdmin Skull<br />
|-<br />
| Tier 2|| 20 || 2<br />
|-<br />
| Tier 3|| 30 || 2<br />
|-<br />
| Tier 4|| 40 || 2<br />
|-<br />
| Tier 5|| 60 || 2<br />
|-<br />
| Tier 6|| 80 || 1<br />
|-<br />
| Tier 7|| 100 || 1<br />
|-<br />
| Tier 8|| 120 || 1<br />
|-<br />
| Tier 9|| 150 || 1<br />
|-<br />
| Tier 10|| 200 || 1<br />
|-<br />
|}<br />
<br />
==Grinders==<br />
We will be continuing with the policy established last revision, where you can set a grinder to be private, where you do not need to share any of the drops.<br />
<br />
There is no requirement to have 100% of the drops remain public or any minimum percentage split on the following grinders:<br />
* Pig (should any generate)<br />
* Iron Golem<br />
* Silverfish<br />
* Skeleton<br />
* Spider<br />
* Zombie<br />
<br />
The following grinders must remain 100% public only at all times:<br />
* End<br />
* Blaze<br />
* Guardian<br />
* [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Custom_Spawners Custom Spawners]<br />
<br />
==Custom Drops==<br />
<br />
Under construction!<br />
<br />
===Spawn Trades===<br />
<br />
Under construction!<br />
<br />
==Livemap==<br />
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks.<br />
<br />
You can find more information in game as well by typing /map<br />
<br />
==Limited and difficult to obtain items==<br />
For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!<br />
* Tridents: On chaos it was noticed that Drowned spawn rates are not friendly to multiplayer, have more than 2 or more people loading up areas on the server and spawn rates drop to practically nothing. To help alleviate this issue, there has been 2 new traps added to totemo’s plugin ItsATrap; the Trident trap and Dolphin trap. These skele horse traps will spawn with a number of Drowned holding Tridents!<br />
* Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.<br />
<br />
==Map World==<br />
===What is Map World===<br />
<br />
Mapworld is a world accessible at spawn with an empty inventory. People create [https://imgur.com/a/KiIWEQD fantastic maps] inside with the assistance of a creative mode inventory and limited world edit.<br />
<br />
Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.<br />
<br />
How to claim a plot:<br />
* Stand in an empty plot and type '''/nerdplot claim'''<br />
* Use ''/nerdplot'' for more info.<br />
<br />
[[Image:Memory.png|300px]] [[Image:Linkboat.png|300px]]<br />
<br />
===What is Map Art===<br />
<br />
Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this [https://minecraft.gamepedia.com/Map_item_format#Color_table color table] to learn what colors are available through minecraft maps.<br />
<br />
===How to get your map to the Overworld===<br />
<br />
Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.<br />
<br />
[[Image:Map.png]]<br />
<br />
''In this example you can see the map id 137''.<br />
<br />
Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.<br />
<br />
===Useful tools and commands===<br />
<br />
-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s [https://www.reddit.com/r/Minecraft/comments/2yck3f/i_made_a_tool_to_help_you_create_map_art_in/?st=ji9inu7x&sh=cf31b011 Image schematic converter] here: http://blankstare.net/mapconverter/<br />
<br />
-World Edit commands PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Tool / Usa<br />
|-<br />
| //sel || This will clear your world edit selection.<br />
|-<br />
| //copy || This will copy your selection.<br />
|-<br />
| //flip || This will flip your selection.<br />
|-<br />
| //paste || This will paste from your clipboard, relative to you.<br />
|-<br />
| //rotate <value> || This will rotate your selection relative to you at either 90, 180 or 270 degrees.<br />
|-<br />
| //undo || Cancels your last world edit.<br />
|-<br />
| //redo || Re-actions your world edit (if undone).<br />
|-<br />
| //move <value> [direction] || Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).<br />
|-<br />
| //replace <blockid1> <blockid2> || Replaces the first id with the second id for blocks within the selection.<br />
|-<br />
| //set <blockid> || Turns all blocks within the selection to a specified id.<br />
|-<br />
| //stack <number> [direction] || Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.<br />
|-<br />
| //contract <number> [direction] || Contracts your selection from behind you to the direction you face unless otherwise specified.<br />
|-<br />
| //expand <number> [direction] || Expands your selection in the direction you face unless otherwise specified.<br />
|-<br />
| //hpos <1 or 2> || Creates one of the two points of a selection based on where you are facing.<br />
|-<br />
| //inset <number> || Contracts your region in all directions by the number specified.<br />
|-<br />
| //outset <number> || Expands your region in all directions by the number specified.<br />
|-<br />
| //pos <1 or 2> || Creates one of the two points of a selection based on where you are standing.<br />
|-<br />
| //repl <blockid> or /none (to disable) || Replaces blocks you click with the relevant blockid.<br />
|-<br />
| //wand (wooden shovel) || Allows you to use a physical tool to create selections.<br />
|}<br />
<br />
==Skull Planet==<br />
Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.<br />
===How to purchase a skull===<br />
When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .<br />
===Requesting a custom skull===<br />
New to this rev, you are able to request a custom skull! To request a skull you will need to:<br />
* Find a skull you like on minecraft-heads.com<br />
* Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:<br />
[[Image:Skullrequest1.png|center|600px]]<br />
<br />
[[Image:Skullrequest2.png|center|600px]]<br />
* Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!<br />
* Place your book into the chest marked "Custom Skull Requests".<br />
<br />
Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!<br />
<br />
==Plugins==<br />
<br />
We will continue to run our current plugins including hyper-carts and easy rider. <br />
ItsATrap has been updated to include the new mobs.<br />
Gone Batty has been updated to include skulls of every mob.<br />
Shroom with a View and Fast Async World Edit have been removed temporarily. <br />
To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins<br />
<br />
Useful commands:<br />
<br />
* /cart-speed help - Show usage help.<br />
* /cart-speed - Show your current personal maximum minecart speed.<br />
* /cart-speed <number> - Set a new personal maximum minecart speed.<br />
<br />
Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.<br />
<br />
Reminder: We have a station in the overworld directly under the spawn point. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!<br />
<br />
==Miscellaneous==<br />
<br />
===Reminders===<br />
<br />
* We strongly recommend establishing a clear claim border before starting work on your builds in earnest.<br />
** A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.<br />
* For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">PvE Information Guide</h2>=<br />
<div style="text-align:center"><br />
<br>This page contains information pertaining to the p.nerd.nu server. Enjoy!<br />
</div><br />
<br />
==Advertising Player-made Events==<br />
Oftentimes in the past, players have tried to set up events only to run into the the roadblock of not being able to get the word out. the Padmins would like to offer players a chance to reach a wider audience through Nerd.nu's various media. <br />
<br />
'''By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:'''<br />
*Make an announcement on discord<br />
*Set an alert advertising the event in game<br />
*Make an announcement on Instagram(this requires you to get us an image so defiex can post it)<br />
*A [https://i.imgur.com/PqcdTb6.png livemap marker flag] on the [http://nerd.nu/maps/pve/live/ livemap] the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event. <br />
<br />
<br />
'''What we will not do:'''<br />
*Post an announcement to the [https://www.reddit.com/r/mcpublic/ subreddit]<br />
*Run your event<br />
*???<br />
*Profit.<br />
<br />
'''To qualify for event advertising, please do the following:'''<br />
*Create a [https://www.reddit.com/r/mcpublic/ subreddit] or [https://nerd.nu/forums/forum/52-pve/ forum]post with the following information:<br />
**Coordinates of your event<br />
**The name of your event, if any (ie. Bobs PvP Death Match of Doom)<br />
**Date and time of your event and what time zone/country you're in.<br />
**Contact a padmin to let us know you've made your post!<br />
<br />
The sooner you let a padmin know, the esaier and more likely everything will get set up in time for your event!<br />
<br />
<br />
==Arenas==<br />
*PvP Arenas <br />
**Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).<br />
**All other PvP arena rules still apply. <br />
**PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.<br />
**These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.<br />
**Enabling of the PvP flag will be done entirely at the discretion of server admins.<br />
*Spleef Arenas<br />
**You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.<br />
<br />
==Chairs==<br />
Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To sit in a chair, you must type /chairs on and right click on the staircase. To disable, type /chairs off<br />
<br />
==Clanchat==<br />
<br />
We run the [https://github.com/NerdNu/NerdClanChat NerdNuClanChat] plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the [http://wiki.nerd.nu/wiki/Clanchat clanchat wiki page].<br />
<br />
===Clanchat Command Usage===<br />
<br />
{| class="wikitable"<br />
! scope="col" | Command<br />
! scope="col" | Effect<br />
|-<br />
| /clanchat create <channel> || Creates a new clanchat channel with you as the owner<br />
|-<br />
| /clanchat join <channel> || Joins a public clanchat, or one that you have been invited to<br />
|-<br />
| /c [<#channel>] <message> || Sends a message to the channel. If you do not include a channel it will default to the last channel used<br />
|-<br />
| /cq <#channel> <message> || Sends a quick message to the specified channel, but does not change your default channel<br />
|-<br />
| /ca [<#channel>] <message> || Sends an alert mesage to the channel. You must be an owner/manager.<br />
|-<br />
| /cme [<#channel>] <message> || Sends a "/me" type message to your current or specified channel<br />
|-<br />
| /cr <message> || Sends a message to the last channel you recieved a message from, regardless of your default channel<br />
|-<br />
| /cb [<#channel> || Lists bulletins for all channels you are a member of<br />
|-<br />
| /cm [<#channel>] || Lists all members in your default channel (or specified channel if one is given)<br />
|-<br />
| /cs [<#channel>] <message> || Sends a "/s" type sarcasm message to your specified channel<br />
|-<br />
| /clanchat delete <channel> || Deletes a channel. You must be the owner.<br />
|-<br />
| /clanchat color <channel> <color> || Sets the channel color. Must be an owner/manager.<br />
|-<br />
| /clanchat textcolor <channel> <color> || Sets the channel text color. Must be an owner/manager.<br />
|-<br />
| /clanchat alertcolor <channel> <color> || Sets the channel alert color. Must be an owner/manager.<br />
|-<br />
| /clanchat members <channel> || Lists all the members in a channel.<br />
|-<br />
| /clanchat invite <channel> <player> || Invites a player to a channel. Must be an owner/manager.<br />
|-<br />
| /clanchat uninvite <channel> <player> || Uninvnites a previously invited player. Must be an owner/manager.<br />
|-<br />
| /clanchat changeowner <channel> <player> || Changes the owner of a given channel. Must be an owner. This cannot be undone<br />
|-<br />
| /clanchat addmanager <channel> <player> || Adds a manager to the channel. Must be the owner.<br />
|-<br />
| /clanchat removemanager <channel> <player> || Removes a manager from the channel. Must be the owner.<br />
|-<br />
| /clanchat listmanagers [<channel>] || List all managers in the channel. Must be the owner.<br />
|-<br />
| /clanchat remove <channel> <player> || Removes a player from the channel. Must be a manager/owner.<br />
|-<br />
| /clanchat leave <channel> || Leaves a channel that you're in.<br />
|-<br />
| /clanchat list || Lists all the channels that you're in.<br />
|-<br />
| /clanchat public || Lists all public channels<br />
|-<br />
| /clanchat flags || Sets channel flags. Type the command for more information.<br />
|-<br />
| /clanchat addbulletin <channel> <bulletin> || Add bulletin to the channel.<br />
|-<br />
| /clanchat removebulletin <channel> <number> || Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.<br />
|-<br />
| /clanchat subscribe <channel> || Subscribe to a channels bulletins.<br />
|-<br />
| /clanchat unsubscribe <channel> || Unsubscribe to a channels bulletings.<br />
|-<br />
| /clanchat subscriptions || List your current bulletin subscriptions.<br />
|-<br />
| /clanchat channels || List all the channels and their owners.<br />
|- <br />
|}<br />
<br />
===Flags===<br />
Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room. <br />
<br />
You can set flags by doing "/clanchat flags channel <public/secret> <true/false>". <br />
<br />
Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.<br />
<br />
<br />
==Custom Recipes==<br />
<br />
===Coral Blocks===<br />
Coral blocks can be crafted from 4 coral of the same color, 2x2 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome.<br />
===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!<br />
<br />
==Horses==<br />
<br />
Horses are controlled by a plugin called EasyRider which allows you to level-up your horse rather than breeding for stats as this reduces the stress on the server from having large volumes of horses loaded for breeding. This works for all horses including undead horses, donkeys, and mules; however only donkeys and mules can carry chests and skeletal or undead horses cannot wear armour. Additionally Llamas can also be tracked with /hgps and will lock under EasyRider, however they do not level in stats.<br />
<br />
Typing '''/hinfo''' while riding your horse or clicking it will give you a printout of all the stats your horse currently has.<br />
<br />
[[Image:Hinfo.PNG]]<br />
<br />
===Attributes===<br />
There are four Attributes controlled by EasyRider. When you first tame your horse each one is set to Level 1 <br />
{| class="wikitable"<br />
! scope="col" style="width: 75px;" | Attribute<br />
! scope="col" | Description<br />
! scope="col" | How to Increase<br />
|-<br />
| <big>'''Health''' </big> || All horses begin at 15 health points (Level 1) / 7.5 Hearts (only 7 will show on-screen) and increase based on the number of gold nuggets they’ve eaten|| To increase your horses health feed it Golden Carrots (8 gold nuggets) or Golden Apples (72 gold nuggets). You can type '''/hup health''' in game to see how many nuggets needed to reach each level!<br />
|-<br />
| <big>'''Jump''' </big> || All horses begin at 2.19m of jump ability. This means you won’t get stuck behind someone’s fence! This is increased by travelling horizontally through the air ||To increase your horses jump strength you can make it jump, ride it off a cliff, or just ride it up and down slopes. You can also type '''/hup jump''' in game to see how many meters of jump are needed to reach each level!<br />
|- <br />
| <big>'''Speed''' </big> || All horses begin at a speed of 7.5m/s (for reference, a player walks at ~4.3m/s and sprints at ~5.6m/s) || To increase your horses speed simply ride it around, the more you ride it the faster it will get. You can type '''/hup speed''' in game to see how many meters of travel are needed to reach each level.<br />
|- <br />
| <big>'''Hydration''' </big> || Horses require water in order to level up, when a horse becomes dehydrated it will not gain any benefit from being ridden || To hydrate your horse either right click on them with a bucket, or by mounting/dismounting them when they are within 3 blocks of a water block or cauldron containing water, either at feet level or ground level (one block below).<br />
|}<br />
<br />
'''Horses will become automatically untamed after 14 days unless you do one of the following'''<br />
*For horses<br />
** name the horse/donkey/mule with a name tag<br />
** give them equipment (saddle, chest or armor)<br />
** train them to level 2 or more in speed or jump<br />
** feed them 72 or more gold nuggets worth of golden food<br />
* For Llamas <br />
** name them with a name tag, or<br />
** give them equipment (carpet or chest).<br />
<br />
===Commands===<br />
{| class="wikitable"<br />
! scope="col" style="width: 200px;" | Command<br />
! scope="col" style="width: 225px;" | Description<br />
|-<br />
| <big>'''/horse-info''' </big><br> ''Alias: /hinfo'' <br/> ''Alias: /horse-levels'' || Show level information about the horse currently ridden or right-clicked<br />
|-<br />
| <big>'''/horse-free''' </big><br> ''Alias: /hfree'' || Release a horse from your ownership. Either click on the horse, or specify it by its UUID.<br />
|- <br />
| <big>'''/horse-top <stat>''' </big><br> ''Alias: /htop'' <stat> || Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2 <br />
|-<br />
| <big>'''/horse-owned [<page>]''' </big><br> ''Alias: /horse-list [<page>] '' <br> ''Alias: /hlist [<page>]''<br> || Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned # <br />
|-<br />
| <big>'''/horse-upgrades <ability>''' </big><br> ''Alias: /hup <ability>'' || allows you to see the maximum level and how much training effort is required to attain each level <br />
|-<br />
| <big>'''/horse-levels''' </big><br> ''Alias: /hinfo'' <br> ''Alias: /horse-info'' || Shows the levels of the horse you are currently riding, or if not riding the horse you click on <br />
|-<br />
| <big>'''/horse-gps''' </big><br> ''Alias: /hgps'' || find a specific horse that you own ''/hgps 4'' or ''/hgps <name>'' Horses can be specified using their unique ID, their number in /hlist or the start of their name.<br />
|-<br />
| <big>'''/horse-access''' </big> <br> ''Alias: /hacl'' <br> ''Alias: /haccess'' || Grant or revoke access to your horses. Or display players with access to a horse by clicking on it. <br> Usage: <br> To add a user: ''/haccess [horse] +[username]'' <br> To remove a user: ''/haccess [horse] -[username]'' <br />
|-<br />
| <big>'''/horse-top <attribute> [<page>]''' </big><br> ''Alias: /htop'' || List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.<br />
|-<br />
| <big>'''/horse-speed-limit [<number>]''' </big><br> ''Alias: /hlimit'' || Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.<br />
|-<br />
| <big>'''/horse-disguise-self''' </big><br> ''Alias: /hdisguise-self'' || Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.<br />
|-<br />
| <big>'''/horse-neglect''' </big>||Toggle horse dehydration notification messages and sounds.<br />
|}<br />
<br />
==ItemLocker==<br />
<br />
(this post was copied and slightly modified from [https://redd.it/77i6lu here]).<br />
<br />
===What is ItemLocker?===<br />
<br />
ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.<br />
<br />
ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.<br />
<br />
===Basic Locking Commands===<br />
<br />
* To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.<br />
* If you want to override how ItemLocker locks a frame or stand, simply run <code>/ilock</code> before you place it.<br />
** To not give the enclosing region permissions: <code>/ilock r:-</code>.<br />
** To specify the region <code>/ilock r:regioname</code>.<br />
** You can also lock an item frame or stand that has already been placed and is currently not locked with the <code>/ilock</code> command.<br />
* To modify the permissions of a locked frame/stand, use <code>/imodify</code>, e.g. <code>/imodify r:regionname</code>.<br />
* To unlock a frame or stand, run <code>/iunlock</code> and right click on it. Note that all access controls on that item frame or stand will be removed.<br />
* To see the permissions on an item frame or stand, run <code>/iinfo</code> and right click on the frame/stand.<br />
* To lock many frames or stands the same way, turn on persistence with <code>/ipersist</code>. All of your commands will repeat. To turn off persistence, run <code>/ipersist</code> again.<br />
<br />
===Limitations on Lock Ownership - Differences from LWC===<br />
<br />
Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.<br />
<br />
Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.<br />
<br />
===Access and Rotate Permissions===<br />
<br />
To control who can access (put into and take items from) a frame or stand, specify extra arguments to <code>/ilock</code> or <code>/imodify</code>. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).<br />
<br />
To make the item in a locked frame or stand accessible to:<br />
<br />
* nobody, not even the owner: <code>/imodify -a</code> or <code>/imodify -access</code><br />
* members, region and owner: <code>/imodify +a</code> or <code>/imodify +access</code><br />
* everybody on the server: <code>/imodify *a</code> or <code>/imodify *access</code><br />
<br />
To allow the item in a locked frame to be rotated by:<br />
<br />
* nobody, not even the owner: <code>/imodify -r</code> or <code>/imodify -rotate</code><br />
* members, region and owner: <code>/imodify +r</code> or <code>/imodify +rotate</code><br />
* everybody on the server: <code>/imodify *r</code> or <code>/imodify *rotate</code><br />
** You probably want to do this for rail station dials.<br />
** Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.<br />
<br />
And note that you can add these permissions to <code>/ilock</code> commands, even before you place the stand, e.g. <code>/ilock +a -r r:regionname</code>.<br />
<br />
'''NOTE: <s>The default permissions are''' <code>+a</code> '''and''' <code>-r</code>. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.</s><br />
<br />
As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:<br />
<br />
<br />
* To allow everyone on the server to rotate your item frames: <code>/idefault *rotate</code> or <code>/idefault *r</code>.<br />
* To allow nobody, not even yourself to rotate your item frames: <code>/idefault -rotate</code> or <code>/idefault -r</code>.<br />
* To set a default region for your item frames: <code>/idefault r:myregion</code>.<br />
* To ensure that your item frames will not infer a region based on where they are placed: <code>/idefault r:-</code>.<br />
* To get back the default region inference, leave off the r: parameter, e.g. <code>/idefault</code>.<br />
<br />
===Moderation===<br />
<br />
Moderators in ModMode will have access to the <code>/ibypass</code> command to bypass permission checks for doing things like MapWorld modreqs.<br />
<br />
Players who lock item frames that don't belong to them may be banned for grief.<br />
<br />
===Help and Full Documentation===<br />
<br />
Full documentation on GitHub: https://github.com/NerdNu/ItemLocker<br />
<br />
In-game help is available, e.g. <code>/help ItemLocker</code>, <code>/help imodify</code>.<br />
<br />
<br />
==Land Claims==<br />
Land claims indicate areas which you intend to build within. They must be clearly identifiable with a continuous non-natural wall or fence around the claim area. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence If your wall choice requires, reasonable entry points should be provided so the map remains accessible. Anyone is welcome to build outside of your claim. <br />
<br />
*You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.<br />
*Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
*It is best practice to allow a ten block buffer between your claim and the nearest claim fencing for server harmony.<br />
*How to make a land claim:<br />
**Place borders of fences or cobble walls to demarcate the area you intend to develop, [https://imgur.com/a/iAOeU allowing for passage of other players either by door, gate, or carpet atop your fence.]<br />
**Place a [http://imgur.com/8074959e-8cf4-4f2b-862d-3e78b01a49b3/ sign] with information on the owner of the claim and when the claim was made. While the sign is not required, it does make claim disputes easier to resolve!<br />
<br />
==Modreqs==<br />
A modreq is our version of a ticket system where players can submit a request for staff to handle. <br />
<br />
To submit a modreq you can type '''/modreq <your message here>''' and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 16.67%" | MODERATORS & ADMINS<br />
! scope="col" style="width: 16.67%" | ANY ADMINS<br />
! scope="col" style="width: 16.67%" | PADMINS ONLY *<br />
|-<br />
|Build-allow regions (harvestable farms)||Named mob grief || Abandoned builds<br />
|- <br />
| Chat spam || Water Level Bridges || Barrier blocks (for arenas)<br />
|-<br />
| Chest Regions || Lag Investigation || Glitch deaths<br />
|-<br />
| "Derp" removal || || Golem spawners<br />
|-<br />
| Flowing water / lava / dispensers || || Player Harassment<br />
|-<br />
| Grief || || Land Disputes<br />
|-<br />
| "How did I die?" || || LWC container removal<br />
|-<br />
| Protections || || Missing horses<br />
|-<br />
| Region Greetings || || /Place requests<br />
|-<br />
| Spawn rail station assignment|| || PvP Arenas<br />
|-<br />
| Trapped player / horses|| || PvP Related Deaths<br />
|-<br />
| xray Investigation|| || Villager grief<br />
|}<br />
<br />
<nowiki>*</nowiki> ''These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.''<br />
<br />
==Mob Limiting==<br />
PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed.<br />
This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.<br />
<br />
To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped.<br />
For this and more information, type /moblimiter in-game.<br />
<br />
As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.<br />
<br />
<br />
==Places==<br />
Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:<br />
* Community builds, such as towns, with three or more members;<br />
* Builds of significance, such as special mob grinders and other public utilities;<br />
* Nether and End portals;<br />
* Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.<br />
* Other points at admin discretion. <br />
Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.<br />
<br />
<br />
Places will show up on the map as follows:<br />
*Towns & builds of significance will appear on the livemap as temple.<br />
*Nether and End portals will appear on the livemap as a portal. <br />
*Spawn will appear on the livemap as a globe.<br />
<br />
===Place Functionality Expanded.===<br />
<br />
<br />
Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:<br />
<br />
* Searching /place <name> will now point you at the location’s Y elevation.<br />
* Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.<br />
* You can run /place <setname> to be pointed to the closest place in that set.<br />
** If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.<br />
** You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.<br />
* While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.<br />
** While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.<br />
** While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.<br />
* Minimap-compatible coordinates will appear when using these commands.<br />
<br />
Reminder of the place commands:<br />
<br />
[[File:PlaceCommands2.png]]<br />
<br />
==Player Heads==<br />
===How to obtain a player head===<br />
<br />
Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.<br />
<br />
===How to build a Doppel===<br />
<br />
* [https://i.imgur.com/mYbs1nZ.png Standard Doppels]<br />
** Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).<br />
** Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!<br />
** The head can be found in the monster’s remains once you’ve bested it in combat.<br />
* [https://i.imgur.com/zTCQXzt.png Padmin Doppels]<br />
** Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.<br />
<br />
Word of warning:<br />
Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.<br />
<br />
==Protections==<br />
*Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build<br />
*Protections are only to prevent grief and other unauthorized edits.<br />
*Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities<br />
*Requests to protect empty land or to protect a very large buffer around a structure will be denied.<br />
*Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion<br />
*Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.<br />
*Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.<br />
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.<br />
**We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.<br />
<br />
==Region Greetings==<br />
You may /modreq for a region greeting to be placed using the following guidelines: <br />
*One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible. <br />
*You may request ONE color for your region greeting. <br />
*The region which the greeting is placed must be a parent (it cannot itself be a child of any other region) <br />
*Only the region owners may request a greeting. <br />
*The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”) <br />
*Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!<br />
<br />
==Safeguards==<br />
<br />
These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.<br />
<br />
A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:<br />
<br />
1. Removal of builds as per the standard ‘abandoned build’ removal guidelines. <br><br />
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace. <br><br />
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.<br />
<br />
The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:<br />
<br />
1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray. <br><br />
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.<br />
<br />
Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.<br />
<br />
<br />
==StandMaster==<br />
Standmaster allows players to pose armor stands. More information can be found on the [https://github.com/NerdNu/StandMaster9000 StandMaster] github page.<br />
<br />
* Data Types<br />
** BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false<br />
**INT: An integer. Examples: 0, 123, -456<br />
**FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833<br />
**STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)<br />
**ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively. <br />
<br />
{| class="wikitable"<br />
! scope="col" style="width: 250px;" | Command<br />
! scope="col" style="width: 400px;" | Description<br />
|-<br />
|/stand reload || Reloads the plugin's configuration<br />
|-<br />
|/stand persist <BOOLEAN> || Prevents your modifier list from clearing<br />
|-<br />
|/stand preset <name> || Loads a modifier preset<br />
|-<br />
|/stand preset add <name> || Adds a personal modifier preset<br />
|-<br />
|/stand preset remove <name> || Removes a personal modifier preset<br />
|-<br />
|/stand preset addglobal <name> || Adds a global modifier preset<br />
|-<br />
|/stand preset removeglobal <name> || Removes a global modifier preset<br />
|-<br />
|/stand list || Shows your current stand modifier list<br />
|-<br />
|/stand clear || Clears your current stand modifier list<br />
|-<br />
|/stand name <STRING> || Gives the stand a visible nametag<br />
|-<br />
|/stand invisible <BOOLEAN> || Makes the stand invisible<br />
|-<br />
|/stand nobaseplate <BOOLEAN> || Removes the stand's baseplate<br />
|-<br />
|/stand nogravity <BOOLEAN> || Prevents the stand from falling<br />
|-<br />
|/stand pose body <ROTATION> || Sets the stand's body rotation<br />
|-<br />
|/stand pose leftarm <ROTATION> || Sets the stand's left arm rotation<br />
|-<br />
|/stand pose rightarm <ROTATION> || Sets the stand's right arm rotation<br />
|-<br />
|/stand pose leftleg <ROTATION> || Sets the stand's left leg rotation<br />
|-<br />
|/stand pose rightleg <ROTATION> || Sets the stand's right leg rotation<br />
|-<br />
|/stand pose head <ROTATION> || Sets the stand's head rotation<br />
|-<br />
|/stand showarms <BOOLEAN> || Shows arms on the stand<br />
|-<br />
|/stand small <BOOLEAN> || Makes the stand smaller<br />
|}<br />
<br />
==Villagers==<br />
Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!<br />
<br />
==Water Flow==<br />
Region owners can flow their own water. Simply place the water as normal, type /flow, and punch the water with an empty hand. The /flow command will toggle flow on/off, so keep an eye on your screen.<br />
*If you do not turn off the flow (by running /flow again) after 5 minutes it will toggle off automatically.<br />
*If you break someone’s build or redstone with flowing water, this will still be considered grief, so be careful and take steps to ensure you don’t flood someone’s basement!<br />
Likewise, if you break your own build with water, we will not fix it for you. You break it, you fix it.<br />
<br />
==Waypoints==<br />
Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!<br />
*To create a waypiont type '''/setwp <name> [unlisted|public|private]'''<br />
*To delete a waypoint type '''/delwp <name>'''<br />
*To list your (or another users) waypoints type '''/listwps [username]'''<br />
*To access a waypoint type '''/wp [playername] <waypoint>'''<br />
<br />
==World Border==<br />
We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">Additional Commands for Users</h2>=<br />
<div style="text-align:center"><br />
<br>Below are commands that you can you use on PvE to help make things more fun!<br />
</div><br />
<br />
<br />
==Xray Ban Change==<br />
We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.<br />
<br />
==Requesting Help==<br />
*/list - displays a list of all players on the server, with staff noted<br />
*/list-all - displays a list of all players on all servers, with staff noted<br />
*/modlist - displays a list of all staff currently online<br />
*/modreq <message> - submits a mod request for staff to respond to<br />
*/check - shows the status of your open modreq<br />
*/done #### - allows you to close your open modreq if you wish<br />
<br />
==Communications==<br />
*/msg <username> or /m <username> - sends a private message to a user<br />
*/r - responds to the last private message sent<br />
*/clanchat - displays the list of all clanchat commands<br />
**/c #<channel> - sets your default clanchat channel<br />
**/c <message> - sends a message to your default clanchat channel<br />
**/cq #<channel> <message> - sends a message to any channel without changing your default<br />
* /mail inbox - Checks your current mail.<br />
** /mail read # - Displays the full message of a particular mail id.<br />
** /mail delete # - Deletes a specific mail.<br />
<br />
==Miscellaneous Commands==<br />
*/stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)<br />
*/who - shows who is in the overworld, nether, end, and mapworlds<br />
*/wp death - shows the automatic waypoint of your last death<br />
*/place - displays a list of admin-placed ''places''<br />
*/suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the [https://nerd.nu/forums/topic/4390-pve-suggestion-box-responses-july-update/ on the forum.]<br />
*/map - displays a list of URLs to the nerd.nu livemaps<br />
*/help - displays a help file for PvE containing submenus with additional information<br />
*/nextrestart - displays minutes until the next restart<br />
*/moblimiter - displays information about the current moblimiter configuration<br />
*/lwc - displays additional commands for the LWC plugin used for chest access<br />
*/fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.<br />
*/ignore-deaths - Will disable death messages for a restart cycle.<br />
* /recipeunlock - Will unlock all recipes for you on the recipe list.<br />
*Chat Programs - provides connection information for our out-of-game chat programs<br />
**/irc<br />
**/mumble<br />
**/discord<br />
<br />
=<h2 style="text-align:center;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:100%;font-weight:bold;">FAQ</h2>=<br />
<br><br />
==What is a revision?==<br />
Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions [http://wiki.nerd.nu/wiki/PvE here].<br />
<br />
==Why won't my water flow?==<br />
Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.<br />
<br />
==Can I use someone else’s farm?==<br />
You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave. <br />
<br />
==How close can I build to my neighbor?==<br />
Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy.<br />
If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. <br />
Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.<br />
<br />
==Can I use potions?==<br />
Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).<br />
<br />
==Why can’t I make a portal?==<br />
Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. <br />
See [http://wiki.nerd.nu/wiki/PvE_Information_Guide#Nether_Portals Nether Portals]<br />
<br />
==What do I do if I find a water-level bridge?==<br />
Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!<br />
<br />
==Can I have blocks such as trapdoors made non-interactable?==<br />
Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.<br />
<br />
==Are there any blocks I can’t place?==<br />
Any block you can place in single player survival you can place on PvE.<br />
<br />
=<h2 style="text-align:left;border:1px solid #A8A8C1;background:#A8A8C1;margin:0;padding:0.2em 0.4em;clear:both;font-size:80%;font-weight:bold;">Revision Information Posts</h2>=<br />
* [https://redd.it/acdjli Revision 23]<br />
* [https://redd.it/84smrx Revision 22]<br />
* [https://redd.it/71o5pq Revision 21]<br />
* [https://redd.it/6595ao Revision 20]<br />
* [https://www.reddit.com/r/mcpublic/comments/5ccsa9/pve_rev_19_info_post/ Revision 19]<br />
* [https://www.reddit.com/r/mcpublic/comments/4l7s9t/pve_rev_18_info_post/ Revision 18]<br />
* [https://www.reddit.com/r/mcpublic/comments/3ztiok/pve_rev_17_information_post/ Revision 17]</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=30328Main Page2020-03-17T20:08:33Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
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| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
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| style="padding:2px;" |<br />
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| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<br />
<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
<br />
{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.14.4<br />
</div><br />
<br />
Now on the '''35th Revision''', the current map was launched on the 1st of February 2020.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Spawnville's Nether Portal]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.15.2<br />
</div><br />
<br />
Now on the '''25th Revision''', the current map was launched on the 13th of March, 2020.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Chaos column --><br />
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<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.16(snapshot)<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
As the server is still in its infancy, there is little news to update. You can find up-to-date info on our [https://redd.it/bqq0zu wiki]<br />
<br />
<!-- Events column --><br />
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<h2 style="text-align:center;border:1px solid #A07935;background:#A07935;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Event]]</h2><br />
[[Image:Lobby design by heysofia.png|thumb|Lobby Design Contest 2016 1st Place by heysofia]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">event.nerd.nu - v. 1.10.2<br />
</div><br />
Our event server is only online for the duration of pre-arranged events such as our yearly fundraiser. You can keep up with news of any upcoming events via our subreddit or twitter.<br />
<br />
We have a different ruleset in place for events as their nature varies from the standard three servers. Stay in the know by visiting our [[Rules#EVENT|Event Rules]] page.<br />
<br />
|}<br />
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{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiexhttps://wiki.nerd.nu/index.php?title=Main_Page&diff=30327Main Page2020-03-17T20:07:46Z<p>Defiex: </p>
<hr />
<div>__NOTOC__<br />
{| cellpadding="8"<br />
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<!-- Left column --><br />
| style="width:55%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<!-- Welcome --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Welcome to the official nerd.nu wiki!</h2><br />
<div style="margin:10px 1px;"><br />
{{Welcome}}<br />
</div><br />
<br />
<!-- Rules --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Snapshot</h2><br />
<div style="margin:10px 1px;"><br />
{{fp_image1}}<br />
</div><br />
<br />
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| style="padding:2px;" |<br />
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| style="width:45%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
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<!-- Did you know --><br />
<h2 style="text-align:center;border:1px solid #134468;background:#134468;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">General Trivia</h2><br />
<div style="margin:10px 1px;"><br />
{{Did you know}}<br />
</div><br />
<br />
<!-- Want to help --><br />
<h2 style="text-align:center;border:0px solid #0A2335;background:#0A2335;margin:0;padding:0.2em 0.4em;clear:both;font-size:130%;font-weight:bold;">Need help or want to lend a hand with the wiki?</h2><br />
<div style="margin:10px 1px;"><br />
{{Want to help}}<br />
</div><br />
<br />
|}<br />
<br />
{| <br />
<div style="margin:8px 1px;"><br />
<h2 style="text-align:center;border:1px solid #1B1C16;background:#1B1C16;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Server Information</h2><br />
</div><br />
|}<br />
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{| cellpadding="8"<br />
<br />
<!-- Creative column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #930000;background:#930000;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Creative]]</h2> <br />
[[Image:Creative35spawn.jpg|thumb|Explore our incredible Creative spawn!]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">c.nerd.nu - v. 1.14.4<br />
</div><br />
<br />
Now on the '''35th Revision''', the current map was launched on the 1st of February 2020.<br />
<br />
Check out builds old and new on a per-map basis by visiting the [[:Category:Creative creations|Creative Creations]] page.<br />
<br />
Not sure if our Creative server is for you? Have a look at our [[Creative_Information_Guide|Creative Information Guide]] to get some insight.<br />
<br />
<!-- PvE column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #4F7F1F;background:#4F7F1F;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[PvE]]</h2><br />
[[Image:Revision 25 Spawn.jpeg|thumb|Revision 24's dropship to the surface.]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">p.nerd.nu - v. 1.14.4<br />
</div><br />
<br />
Now on the '''25th Revision''', the current map was launched on the 13th of March, 2020.<br />
<br />
Create an individual page for your own project on our [[:Category:PvE creations|PvE Creations]] page. Take a walk down memory lane by revisiting previous builds while you're there!<br />
<br />
Our PvE server is more ''neapolitan'' than vanilla when we get right down to it. Feeling a little lost on the intricacies of our custom plugins/rules? Take a look at our in-depth [[PvE_Information_Guide|PvE Information Guide]] to wrap your head around things! <br />
<br />
<!-- Chaos column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #3D587C;background:#3D587C;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Chaos]]</h2><br />
[[Image:Chaosmarch.jpg|thumb|]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">x.nerd.nu - v. 1.16(snapshot)<br />
</div><br />
<br />
The youngest of the bunch, our Chaos server was only launched in May 2019.<br />
<br />
As the server is still in its infancy, there is little news to update. You can find up-to-date info on our [https://redd.it/bqq0zu wiki]<br />
<br />
<!-- Events column --><br />
| style="width:25%;border:1px solid #494c4b;background:#494c4b;vertical-align:top;" |<br />
<h2 style="text-align:center;border:1px solid #A07935;background:#A07935;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">[[Event]]</h2><br />
[[Image:Lobby design by heysofia.png|thumb|Lobby Design Contest 2016 1st Place by heysofia]]<br />
<div style="text-align:left;font-size:120%;font-weight:bold;margin:8px 1px;">event.nerd.nu - v. 1.10.2<br />
</div><br />
Our event server is only online for the duration of pre-arranged events such as our yearly fundraiser. You can keep up with news of any upcoming events via our subreddit or twitter.<br />
<br />
We have a different ruleset in place for events as their nature varies from the standard three servers. Stay in the know by visiting our [[Rules#EVENT|Event Rules]] page.<br />
<br />
|}<br />
<br />
{| cellpadding="8" style="width:100%;margin-top:4px;"<br />
| style="border:1px solid #494c4b;background:#494c4b;" |<br />
<br />
<!-- Interesting article --><br />
<h2 style="text-align:center;border:1px solid #272828;background:#272828;margin:0;padding:0.2em 0.4em;clear:both;font-size:140%;font-weight:bold;">Notable Article</h2><br />
<div style="margin:10px 1px;"><br />
{{Other info}}<br />
</div><br />
<br />
|}</div>Defiex